:monocle: Beautiful !
WIP in WIP, post your level screenshots!
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Listening to inception soundtrack so maybe I'm influenced but: reminds me of inception!
Awesome in it's simplicity

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This is great, and the render turned out great as well, if it wouldn't be for those rocket's packs, i would say it is CE3, no shit
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Here is my entry to Think Inside & Outside The Box contest:
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Fun fact: my work folder for the assets weighs in at 1.01GB and that is not including pretty much any of the .psd files

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Lunaran: looking good. how big is the BSP with all those lightmaps? like, 500 mb?
AtsEst: looks good... for a box full of boxes... I'll never understand the CryEngine community

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it's at 20mb at samplesize 16 half-detailed atm, and I want to build the final at samplesize 4. so, math says ... uh, 640mb? oh shit that cannot be right.
basically I know deep down that this map will never work and it's sort of a race to see which limit I'm going to hit first. :derp: I've already switched to netradiant-q3map2 to get around MAX_EDGE_LINES and raised com_hunkmegs so q3 has room in memory for it. MAX_LIGHTMAPS may be next.
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Lunaran, man, I absolutely love what you've done!
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AtsEst, it looks beautiful! Great job!
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i'm making a small scene to learn the crysis SDK.
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it's the mexican gas station from the end of the terminator. i'm not sure what the brown and blue cars are though, anybody know at least the make?
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Quote from Lunaran
It's not really that. If you pull down the white point then you wind up with a lot of intense contrast in the texture that looks inappropriate in-game, and if you pull up the black point you get that awful grey haze. You're better off going back to the photosources you started with and repeating your work with a different target in mind.I'll shut up and post a screenshot now.
[Blocked Image: http://lunaran.com/pics/lun3dm5/cubing6.jpg]
God damn! This is some cool shit.
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@ Lunaran, I wanted to say that I listen to the critique you gave me about my textures, cause it seemed correct - they were probably way too dark. And it ofc didn't work just to up the brightness as a quick fix, I had to redo some of them from scratch, which was probably better anyways.
And that cubefest you have there - it's amazing - I really wish that one was released, probably doesn't play that well(?), but the view must be one of the coolest in Q3 mapping!
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Thank you! I, uh ... have since realized that the layout kfs and I came up with is just too big to support that much geometry, so that map is kind of dead. It played great as a blockout (dur) but the detailing was just driving the framerate into the floor. We're gonna keep the layout and I'll do something else with it, and come up with a more tournament-sized, less open layout to cubify. So it will live, just not in current form.
Quote from the0rthopaedicsurgeonit's the mexican gas station from the end of the terminator. i'm not sure what the brown and blue cars are though, anybody know at least the make?
Looks like a Pinto or a Gremlin, and a Chevy Caprice.
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Here's something I'm working on for an article I'm writing. It's a sewer!!
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Damn. That's sexy.
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Looks great Magnar! Clear lighting
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Sexiest sewer I've seen in a while, man.

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http://www.youtube.com/watch?v=DxOaex5Seus
I made a simple map for a Latin project at school. Sorry about the quality.
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Why does your sewer have barrels? Do they store shit down there? hurr ;D
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