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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • knj
    • August 29, 2011 at 9:35 PM
    • #8,761
    Quote from Steppenwolf

    r_DisplayInfo=0 in the console

    Big Thx :)

  • 2d-chris
    • August 31, 2011 at 9:04 PM
    • #8,762

    muchios betterous

  • TermInator525
    • September 3, 2011 at 6:30 PM
    • #8,763

    nearly finished. I hope you all like the changes.

  • kanine01
    • September 4, 2011 at 4:54 AM
    • #8,764

    [Blocked Image: http://cloud.steampowered.com/ugc/559792646428419717/A4B341E9610540BE9E7A2417DD816072259C508D/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559792646428420620/665CEC4E54A4C5420AC426E4C3EB058A077F1970/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559792646428420136/D2DEE5E78618FE8D44216D03F9DA3E01C9B4159F/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559792646428419131/A05B6A17464F8BA5CB2BA49DD3E37EBD5232C357/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559792646428421144/DA15CC9316825B44EB12D0227356926673EDABBF/]

    First update on my Shady Sands remake I've been able to release since power went out because of the hurricane. I've messed around with color correction, and worked on detailing and filling the interiors much more. I don't feel that they're representable at the moment, so I'm postponing pictures of them until the next update.

  • tr0nic
    • September 5, 2011 at 1:21 AM
    • #8,765

    I didn't know people were still mapping for hammer 3.5

  • Hazard24
    • September 5, 2011 at 4:52 AM
    • #8,766

    What I did this weekend on the good ol' Source engine

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0020.jpg]

    Need to change that texture railing into something better

    [Blocked Image: http://www.1337upload.net/files/0is_warehouse0044.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0012.jpg]

  • Gambini
    • September 5, 2011 at 4:56 AM
    • #8,767

    Absolutely love it. Is that for...? (if i have to guess, i´d say Ivan´s secrets but i may be wrong).

  • Hazard24
    • September 5, 2011 at 5:04 AM
    • #8,768
    Quote from Gambini

    Absolutely love it. Is that for...? (if i have to guess, i´d say Ivan´s secrets but i may be wrong).

    Yeah it's for Ivan's

  • ShadoW_
    • September 5, 2011 at 6:20 AM
    • #8,769

    That first picture looks really good Hazard24!

  • Froyok
    • September 5, 2011 at 7:04 AM
    • #8,770

    I love the first and the third, the colors are very fine and the lighting is sweet.

    But the second one is a wayyyyyyy too dark, and your texture is very contrasted.

  • Puddy
    • September 5, 2011 at 8:07 AM
    • #8,771

    That is some sexy lighting...

  • TermInator525
    • September 5, 2011 at 8:29 AM
    • #8,772

    cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?

  • 2d-chris
    • September 5, 2011 at 9:12 AM
    • #8,773

    that looks like insurgency ;O

    I leik btw

  • D3ads
    • September 5, 2011 at 2:19 PM
    • #8,774
    Quote from Hazard24

    What I did this weekend on the good ol' Source engine[Blocked Image: http://www.1337upload.net/files/is_warehouse0020.jpg]

    Need to change that texture railing into something better

    [Blocked Image: http://www.1337upload.net/files/0is_warehouse0044.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0012.jpg]

    Fantastic work as always Hazard, very much looking forward to Ivan's Secrets Have you found any use for that abandoned airport reference I posted on the moddb page a few months ago?

  • Froyok
    • September 5, 2011 at 4:39 PM
    • #8,775
    Quote from Froyok

    But the second one is a wayyyyyyy too dark, and your texture is very contrasted.

    Nevermind, it's my monitor which is wrong, not you.

  • Hazard24
    • September 5, 2011 at 7:58 PM
    • #8,776
    Quote from D3ads

    Fantastic work as always Hazard, very much looking forward to Ivan's Secrets Have you found any use for that abandoned airport reference I posted on the moddb page a few months ago?

    I haven't seen it, give me a link and I would love to use it

    Quote from Term!nator525

    cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?

    We added the Source Shader Editor into the engine we are using. One of the default shaders is sunrays, I just edited a bit to make it look better

  • kanine01
    • September 5, 2011 at 10:37 PM
    • #8,777

    [Blocked Image: http://1.bp.blogspot.com/-mmGnqhAeP24/TmVAD3RqWBI/AAAAAAAAAN8/r7LqxzcH1J4/s1600/2011-09-05_00002.jpg]

    [Blocked Image: http://3.bp.blogspot.com/-eeHoe_Fpuus/TmVADxuE5MI/AAAAAAAAAN0/-EjayWwCZm0/s1600/2011-09-05_00001.jpg]

    [Blocked Image: http://2.bp.blogspot.com/--6O5ech3-pk/TmVAEEvWFEI/AAAAAAAAAOE/gxkWlsCUwRc/s1600/2011-09-05_00003.jpg]

    My Shady Sands remake is coming underway pretty smoothly now. I re sized most of the structures because the scale was actually off quite a bit. I need a second opinion on whether I should keep the color correction like this, or I should change it to suit a different sort of atmosphere.

  • Hipshot
    • September 6, 2011 at 12:05 AM
    • #8,778

    @ kanine01, that level looks like something from Zorro =)

    Started working on my old level again this weekend, some spare time at the moment - hopefully I can complete this level soon.

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_61.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_62.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_63.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_64.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_65.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_66.jpg]

  • Minos
    • September 6, 2011 at 12:11 AM
    • #8,779

    Looks awesome hipshot, you always make the coolest Q3 maps

  • Steppenwolf
    • September 6, 2011 at 12:18 AM
    • #8,780

    Jocke <3

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