WIP in WIP, post your level screenshots!
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muchios betterous
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nearly finished. I hope you all like the changes. -
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First update on my Shady Sands remake I've been able to release since power went out because of the hurricane. I've messed around with color correction, and worked on detailing and filling the interiors much more. I don't feel that they're representable at the moment, so I'm postponing pictures of them until the next update.
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I didn't know people were still mapping for hammer 3.5
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What I did this weekend on the good ol' Source engine
[Blocked Image: http://www.1337upload.net/files/is_warehouse0020.jpg]
Need to change that texture railing into something better
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Absolutely love it. Is that for...? (if i have to guess, i´d say Ivan´s secrets but i may be wrong).
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That first picture looks really good Hazard24!
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I love the first and the third, the colors are very fine and the lighting is sweet.

But the second one is a wayyyyyyy too dark, and your texture is very contrasted.
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That is some sexy lighting...
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cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?
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that looks like insurgency ;O
I leik btw

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Quote from Hazard24
What I did this weekend on the good ol' Source engine[Blocked Image: http://www.1337upload.net/files/is_warehouse0020.jpg]
Need to change that texture railing into something better
[Blocked Image: http://www.1337upload.net/files/0is_warehouse0044.jpg]
[Blocked Image: http://www.1337upload.net/files/is_warehouse0012.jpg]
Fantastic work as always Hazard, very much looking forward to Ivan's Secrets
Have you found any use for that abandoned airport reference I posted on the moddb page a few months ago? -
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Quote from D3ads
Fantastic work as always Hazard, very much looking forward to Ivan's Secrets
Have you found any use for that abandoned airport reference I posted on the moddb page a few months ago?I haven't seen it, give me a link and I would love to use it
Quote from Term!nator525cmon i can see a lightray in the first picture. you dont want to tell us that you added this feature to the engine?
We added the Source Shader Editor into the engine we are using. One of the default shaders is sunrays, I just edited a bit to make it look better
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My Shady Sands remake is coming underway pretty smoothly now. I re sized most of the structures because the scale was actually off quite a bit. I need a second opinion on whether I should keep the color correction like this, or I should change it to suit a different sort of atmosphere.
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@ kanine01, that level looks like something from Zorro =)
Started working on my old level again this weekend, some spare time at the moment - hopefully I can complete this level soon.
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Looks awesome hipshot, you always make the coolest Q3 maps

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