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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ElectroSheep
    • May 17, 2011 at 7:45 PM
    • #8,541

    I use lights with small brightness (20 - 30) and a huge constant value (10000 - 15000) to generate ambient and bounce. It's works fine

  • sarge mat
    • May 17, 2011 at 7:49 PM
    • #8,542

    Cheers guys. Trying to get some nice reflection light of the water using that as well.

  • Dmx6
    • May 21, 2011 at 12:03 AM
    • #8,543

    Working on the last details of my and a friends Map:

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalsujvg.jpg]

    More:

    Quote

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalsum06.jpg][Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalszm6v.jpg]

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalsq8o4.jpg]

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decals8j9x.jpg]

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalsuju3.jpg]

    [Blocked Image: http://www.abload.de/thumb/langshian_beta2_decalsjkmu.jpg]

    What are you guys thinking?

  • Vilham
    • May 22, 2011 at 12:36 AM
    • #8,544

    My crysis singleplayer map ive been working on, the idea being is that you are in a VTOL and you have a dozen different objectives scattered around various islands, im trying to get it so killing certain things gives you like +1 rocket ammo, if i cant get that to work theres gunna be a refuel point where you can get more ammo. You are limited to 50m and cant leave the reef or you get picked up by radar and blown up. Ive got a few islands done, gimme your thoughts on how to make them look better, Ive used island for quite a bit of reference.

    These islands have rocks on the beach, not sure if I should have rocks on the beach at all.

    [attachment=2]ScreenShot0003.jpg[/attachment]

    [attachment=3]ScreenShot0006.jpg[/attachment]

    havent put rocks on this beach yet

    [attachment=1]ScreenShot0005.jpg[/attachment]

    [attachment=0]ScreenShot0007.jpg[/attachment]

  • sarge mat
    • May 22, 2011 at 12:48 AM
    • #8,545

    Really like the idea of hopping around different islands. The VTOL isn't used that much so interested to see something with it being the major focus.

    In a few of those shots though maybe its just me or the angle but the trees look a little odd. Maybe a little repetitive in places and some look too tall compared to the islands they are on? Maybe get other opinions before you take that as fact though.

    Images

    • ScreenShot0006.webp
      • 41.96 kB
      • 1,920 × 1,080
    • ScreenShot0003.webp
      • 77.53 kB
      • 1,920 × 1,080
    • ScreenShot0005.webp
      • 58.76 kB
      • 1,920 × 1,080
    • ScreenShot0007.webp
      • 78.24 kB
      • 1,920 × 1,080
  • Trempler
    • May 23, 2011 at 6:29 PM
    • #8,546

    [Blocked Image: http://media.moddb.com/images/mods/1/…reactor0003.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/…reactor0002.jpg]

    Some w.i.p from my Mod Migraine

    We are still searching for any helping hand

    http://www.moddb.com/mods/migraine

  • Serenius
    • May 23, 2011 at 6:47 PM
    • #8,547

    Whoa!

  • Minos
    • May 23, 2011 at 8:27 PM
    • #8,548
    Quote from Trempler

    [Blocked Image: http://media.moddb.com/images/mods/1/…reactor0003.jpg][Blocked Image: http://media.moddb.com/images/mods/1/…reactor0002.jpg]

    Some w.i.p from my Mod Migraine

    We are still searching for any helping hand

    http://www.moddb.com/mods/migraine

    That's one of the best works ever posted in this thread!!

  • Skacky
    • May 23, 2011 at 9:09 PM
    • #8,549

    Holy cow!

  • Bunglo
    • May 23, 2011 at 10:15 PM
    • #8,550

    That's a half life mod?!?

  • madgernader
    • May 23, 2011 at 10:33 PM
    • #8,551

    Holy damn, Yea from the pictures posted my first thought was source... That looks amazing

  • D3ads
    • May 23, 2011 at 10:53 PM
    • #8,552

    Hey Trempler welcome to mapcore =) As I've said on the various screens you've posted on Moddb, your work is amazing! Can't get over the composition of the areas, excellent brushwork!

  • The Vulture
    • May 24, 2011 at 2:22 AM
    • #8,553

    Just playing around with my Crysis map. Fairly old pictures.

    [Blocked Image: http://imageshack.us/m/803/2760/00153.jpg]

    [Blocked Image: http://www.rehost.org/images/1306199373.jpg]

    [Blocked Image: http://www.rehost.org/images/1306199762.jpg]

    [Blocked Image: http://www.rehost.org/images/1306199887.jpg]

  • Trempler
    • May 24, 2011 at 8:15 AM
    • #8,554

    Thanks so far, still need to add some details like decals and sounds to it but brushwork is nearly done. Was playing with Particeleffects for the Generator

    And D3ads i was allready here XD but thanks anyway.

    *

    THe crysis stuff looks nice need to try that editor soon.

  • D3ads
    • May 26, 2011 at 12:43 AM
    • #8,555

    Yeah of course you were, I remember seeing your textures on here... duhhh I'll brb I need to get my slippers and pipe

  • Psy
    • May 27, 2011 at 5:26 PM
    • #8,556

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Thing I made for a Uni assignment using some old assets I have laying around.

    Click it for a series of moving images. You know you want to.

  • sarge mat
    • May 27, 2011 at 7:12 PM
    • #8,557

    What Uni you at Psy?

  • Psy
    • May 27, 2011 at 7:32 PM
    • #8,558

    Wolverhampton.

  • sarge mat
    • May 27, 2011 at 7:53 PM
    • #8,559
    Quote from Psy

    Wolverhampton.

    A cool , I am just up the road at Staffordshire.

  • knj
    • May 27, 2011 at 8:04 PM
    • #8,560

    [Blocked Image: http://knj-environment.com/img_test/lvl_wip_1.jpg]

    [Blocked Image: http://knj-environment.com/img_test/lvl_wip_2.jpg]

    [Blocked Image: http://knj-environment.com/img_test/lvl_wip_3.jpg]

    So, my turn, just simple 1/1 level, small fast, just level design, using UDK assets (no time to make own), it is my uni assignment

    it turned out as a small, a lil destroyed industry complex

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