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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • aaron_da_killa
    • February 24, 2011 at 2:43 AM
    • #8,321

    This is inspiring. I have a major project this year where we have to make a game and I've been debating weather it should be 2D or 3D and seeing this makes me want to go 3D, with generated levels like this!

  • Insane
    • February 24, 2011 at 2:01 PM
    • #8,322

    I'd really love to show off some of my proper NS2 work, but it's not public yet. I can show off something I've been playing with a bit recently in my spare time.

    [Blocked Image: http://hypernovadesign.co.uk/screens/other.jpg]

  • marnamai
    • February 24, 2011 at 11:24 PM
    • #8,323

    This is a scene I did for the Interlopers.net mapbattle 49, a template (dev bridge) was provided. All assets are valve's except for the creepy guy shadow

    It took me around 24 actual hours to make and I am pretty happy with the results. I consider it to be finished but I 'd still love to hear critism on it!

    [Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/final01.png]

    [Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/final03.png]

  • e-freak
    • February 24, 2011 at 11:26 PM
    • #8,324
    Quote from marnamai

    This is a scene I did for the Interlopers.net mapbattle 49, a template (dev bridge) was provided. All assets are valve's except for the creepy guy shadow It took me around 24 actual hours to make and I am pretty happy with the results. I consider it to be finished but I 'd still love to hear critism on it!

    nice any link to all the final submissions?

  • marnamai
    • February 24, 2011 at 11:30 PM
    • #8,325

    The mapbattle ain't over yet and the voting topic with all the final submissions is yet to be created. The battle ends on sunday 13 march. If I rember it I 'll post a link or you're free to follow it yourself here. http://www.interlopers.net/forum/viewto ... 12&t=34496

  • 2d-chris
    • February 24, 2011 at 11:38 PM
    • #8,326

    Theres not much if anything I can really crit from those screens shots, they're fantastic!

  • JeanPaul
    • February 24, 2011 at 11:54 PM
    • #8,327

    It needs a nice light distance fog, that would help immensely

  • Pampers
    • February 25, 2011 at 12:15 AM
    • #8,328

    loove it make it into a dod:s map

  • Grinwhrl
    • February 25, 2011 at 12:20 AM
    • #8,329
    Quote from marnamai

    This is a scene I did for the Interlopers.net mapbattle 49, a template (dev bridge) was provided. All assets are valve's except for the creepy guy shadow It took me around 24 actual hours to make and I am pretty happy with the results. I consider it to be finished but I 'd still love to hear critism on it!

    [Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/final01.png]

    [Blocked Image: http://i347.photobucket.com/albums/p461/marnamai/final03.png]

    Cant crit really, I agree with Jean, but looks greats anyway. Really inspiring. Really nice work on your portfolio site as well.

  • dux
    • February 25, 2011 at 12:31 AM
    • #8,330

    PIMP

  • Evert
    • February 25, 2011 at 8:26 AM
    • #8,331

    Rrreally nice!

  • Zeta
    • February 25, 2011 at 9:47 AM
    • #8,332

    Looks really nice marnamai, good job.

  • marnamai
    • February 25, 2011 at 10:26 AM
    • #8,333

    Thank you everyone for the kind comments

    JeanPaul: there is some fog allready but it's very subtle and blends with the skybox, look at the buildings behind the bridge. Unless you mean fog above the water offcource.

    Pampers: I wasn't planning on making it playable, I don't even own DoD and all the assets are from L4D2 and Lost Coast.

  • JeanPaul
    • February 25, 2011 at 3:24 PM
    • #8,334

    Oh yeah now I see it, heh

    Quote from Pampers

    loove it make it into a dod:s map

    Oh man to have a venice type map where you are confined to bridges and suspended walkways (as swimming makes you a sitting duck) would be amazing.

  • marnamai
    • February 25, 2011 at 4:18 PM
    • #8,335

    I wonder if JeanPaul's statement about being confined to bridges and suspended walkways was sarcastic or not ... because I honestly don't think it would make good gameplay.

  • dux
    • February 25, 2011 at 4:35 PM
    • #8,336

    Sarcasm.

  • -HP-
    • February 25, 2011 at 4:56 PM
    • #8,337

    [Blocked Image: http://localityswitch.com/wordpress/wp-content/uploads/2009/10/sarcasm.jpg]

  • Mr. Happy
    • February 25, 2011 at 4:58 PM
    • #8,338

    marnamai I can see how the right side of the first image with the posts having nothing behind them might happen on a foggy night but it's leaving me feeling like the design falls off the image/incomplete. Remember the old design maxim that a composition should extend beyond the art-board's border so that it feels anchored. So I think you should add a really rough and simple grey shape behind that in the fog. I.E. the impression of a roofline in 3dskybox.

  • JeanPaul
    • February 25, 2011 at 5:13 PM
    • #8,339
    Quote from marnamai

    I wonder if JeanPaul's statement about being confined to bridges and suspended walkways was sarcastic or not ... because I honestly don't think it would make good gameplay.

    So youre telling me that Anzio's bridge choke point isnt an awesome gameplay area?

  • marnamai
    • February 25, 2011 at 8:49 PM
    • #8,340

    @ JeanPaul: I am not able to answer that as I don't own DoD. But a map based on venice with bridges and walkways, while confining the player to them seems just like an overdose of chokepoints.

    I could compare it with 2Fort, its a great design but usually ends up becoming stale rather quick, because monstly both parties start turtling.

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