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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Sentura
    • January 10, 2010 at 1:31 PM
    • #7,581

    love the first shot, what is this for?

  • Rick_D
    • January 10, 2010 at 3:41 PM
    • #7,582
    Quote from Serenius

    ..a new subway survival horror project in GoW.

  • sock
    • January 11, 2010 at 10:48 PM
    • #7,583

    I always feel awkward posting progress shots here because I get the impression this place is high poly heaven, but here goes on some progress stuff from a map I am still working on. The first image is a portal device which as you approach fades into a view a model of where you are going to teleport too. The second image is a close up of the portal with the model in full view which you can slightly rotate left and right by moving around the portal surface. What you see through the portal is based on locations of the map you can explore later, sort of a show and tease scenario.

    [Blocked Image: http://www.simonoc.com/images/design/maps_q3/moteof1el1.jpg]

    [Blocked Image: http://www.simonoc.com/images/design/maps_q3/moteof1el3.jpg]

  • dux
    • January 11, 2010 at 10:55 PM
    • #7,584

    I approve

    Images

    • IMG_0348.webp
      • 565.64 kB
      • 3,264 × 2,448
  • mjens
    • January 12, 2010 at 8:57 AM
    • #7,585

    sock, good to see you here! nice map, glad to see that you are active

  • Skjalg
    • January 12, 2010 at 11:21 AM
    • #7,586

    That looks very awesome!

  • 2d-chris
    • January 12, 2010 at 12:41 PM
    • #7,587

    I want to go through that portal

  • Aalexanderrr
    • January 12, 2010 at 7:35 PM
    • #7,588

    Some generic UT arena that I'm making atm. Map has to look simple this time around since my last one was a bit hard on detailing. All textures are self-photoshopped. Level is unlit so far - haven't gotten to that part yet.

  • sarge mat
    • January 12, 2010 at 10:34 PM
    • #7,589

    Now that is a UI that I have not seen in a long time.

  • The Vulture
    • January 18, 2010 at 6:14 PM
    • #7,590

    Awesome work to all of you who posted pics!

    Crysis - Hongzhou Harbor

    A small personal project of mine I've been working on for a while, for the game Crysis.

    [Blocked Image: http://img1.hugeup.com/f/01142010/f69c2e.jpg]

    Crysis - Avatar Inspired Scene

    Something I started a couple of hours ago, so it's nothing major, just made for fun.

    [Blocked Image: http://img1.hugeup.com/f/01182010/85fef8c7b.jpg]

  • Rick_D
    • January 18, 2010 at 6:38 PM
    • #7,591

    haha nice

  • -HP-
    • January 18, 2010 at 7:05 PM
    • #7,592

    Good shit! really good shit!

    Loads of details on the Hongzhou Harbor map, nice environment beautification touches! you got talent.

  • sarge mat
    • January 18, 2010 at 8:07 PM
    • #7,593

    Was just going to say the second shot looks like Avatar lol. Nice work!

  • Jenn0_Bing
    • January 18, 2010 at 8:53 PM
    • #7,594
    Quote from sarge mat

    Was just going to say the second shot looks like Avatar lol. Nice work!

    Just thought this myself . Nice work.

  • ultradr3mer
    • January 18, 2010 at 9:56 PM
    • #7,595

    first one is boring since pandora has different flora.

    but the second one is realy nice the hovering clifs are realy beautifull and the fog just fits.

  • The Vulture
    • January 18, 2010 at 10:17 PM
    • #7,596

    Thanks for the comments, people, happy you like it!

    Quote from ultradr3mer

    first one is boring since pandora has different flora.

    I'm not sure what to say... I simply suggest reading next time, as I cleary state (under a neat little headline!) that Hongzhou is a map for Crysis that I'm doing. I did not say I want it to be like Pandora, and I did not say I want it to look like Pandora. It's a jungle on Earth, not Pandora in outer space.

    Good thing that other one looks more like Pandora, though, because that's what I wanted!

  • e-freak
    • January 18, 2010 at 10:41 PM
    • #7,597

    you mind an insight on how you made the flying islands? (all voxel or models?)

  • The Vulture
    • January 19, 2010 at 11:00 AM
    • #7,598

    Yeah, voxels is a way of doing it, but that's all models.

  • dux
    • January 19, 2010 at 11:54 AM
    • #7,599
    Quote from ultradr3mer

    first one is boring since pandora has different flora.but the second one is realy nice the hovering clifs are realy beautifull and the fog just fits.

    Failing hard

  • -HP-
    • January 19, 2010 at 1:21 PM
    • #7,600
    Quote from dux

    Failing hard

    rotfl!! xD ahahah, phail.

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