damn, what kinda testicle do you have
WIP in WIP, post your level screenshots!
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Bark attempt
[Blocked Image: http://i25.tinypic.com/16110qq.jpg]
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Wow dude can't guess the next steep!!!

[Blocked Image: http://tof.canardpc.com/view/e203a40f-d868-4bbb-a82f-545fabbb6cb2]
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Wrong thread, this should be posted in the random model thread

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thats kwite rite. so would somebody respond to my map instead of his models...
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Quote from ultradr3mer
thats kwite rite. so would somebody respond to my map instead of his models...viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635
Your image was so small I hardly noticed it, sorry

Using just one color for all your lighting usually looks bad, but you made it look very smooth.
But, it could still look better with some complementary colored lighting

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Quote from ultradr3mer
thats kwite rite. so would somebody respond to my map instead of his models...viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635
I saw your pic, but as Skjalg said it could use some variation in lighting, might want to experiment with some blue lights in there?
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[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]
i think it already looks better.
i should get used to try multiplecolors first.
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Quote from ultradr3mer
[Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]i think it already looks better.
i should get used to try multiplecolors first.
That looks real good, with nice custom models, nice lighting and some quality textures. Though whenever I look at it, especially in thumbnail form, I can't help but feel like I'm looking at something dressed in dev textures. I think cleaner, simpler textures and more blue/colour variation more be nicenicenice, still looks good now though.

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It's so 2004...
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why? i mean i has everyhing...
its verry colorfull.
i tried to ad some curves
and i have those chairs.
so please explain your point.
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I don't like how some parts of it are superdirty, while others are very clean.
Also don't like the metal grating floor, add something else that goes with the chairs. Like an old lounche-like carpet or something like that.
http://vienna.unlike.net/locations/200080-The-Red-Room (awesome)
http://farm4.static.flickr.com/3107/279 ... 3e.jpg?v=0
..And artificial vegetation together with a futuristic jukebox.
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- Floor is a plane - I can see it's made from brushes
- Sky is really close to wall - the roof is to thin - it looks like from Quake II
- It's more wide than high so it makes a bit not realistic proportions
- Add some lamps model (not on texture) and other props like radiators, some items specified to the location (actually it look like a corridor so people should only move there but there's some random placed chairs so... I don't get what it's made for)
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Quote from penEDisplay More
Good evening,Some new screenshots of Mos Eisley, showing the progress since my last post.
The first screenshot shows the interior of the Star Wars Cantina. Please note that this area is still heavy wip, there'll be a lot more details and eyecatchers in the final version:
[Blocked Image: http://www.abload.de/thumb/cantinaxi0b.jpg]
some more screenshots:
[Blocked Image: http://www.abload.de/thumb/streets1qff1.jpg][Blocked Image: http://www.abload.de/thumb/dockingbay6cjr.jpg][Blocked Image: http://www.abload.de/thumb/streets2ydam.jpg][Blocked Image: http://www.abload.de/thumb/streets3oijy.jpg][Blocked Image: http://www.abload.de/thumb/streets4dcff.jpg]
I'm currently working on bringing more life into the map, particle effects, more traffic in the sky, animated models and things like that.
Thats it for the moment
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Looks awesome penE, the ground in the [Blocked Image: http://img3.abload.de/img/streets3oijy.jpg] screenshot could benefit from a higher lightmap value so the shadows under those pipe parts (?) look better.
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upps, why did I post my screenshots again
, must have hit the wrong button .. -
Hit quote instead of edit, I'd assume

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