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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • omega322
    • May 18, 2009 at 3:10 PM
    • #7,041

    When I say Mountain esc, I mean as in like a cold mountain Feel, when your in the map, I want players to think to themselves "Fuck it's cold out here"

  • Sentura
    • May 18, 2009 at 6:13 PM
    • #7,042

    -esque

  • -HP-
    • May 19, 2009 at 12:48 AM
    • #7,043

    that's a shot from Hidden and Dangerous 2?! I remember playing it... The game still holds up pretty well, graphically!

  • catfood
    • May 19, 2009 at 12:53 AM
    • #7,044

    Yea it sure does, to bad there isn't any news about a new Hidden and Dangerous

  • neotic
    • May 19, 2009 at 5:13 AM
    • #7,045

    Little something I made.

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot49.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot52.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot53.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot55.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot58.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot59.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot63.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot72.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/ScreenShot79.jpg]

  • Corwin
    • May 19, 2009 at 2:24 PM
    • #7,046

    Here are a few shots of my first 3DSMax model! It's still rough, some ramps are missing and all the textures are placeholders, but at least I can put it in my Crysis level and start scripting!

    [Blocked Image: http://img149.imageshack.us/img149/7068/seasideterrace04.jpg]

    [Blocked Image: http://img526.imageshack.us/img526/8818/seasideterrace05.jpg]

    [Blocked Image: http://img168.imageshack.us/img168/8087/seasideterrace06.jpg]

  • DvS
    • May 19, 2009 at 7:51 PM
    • #7,047
    Quote from Corwin

    Here are a few shots of my first 3DSMax model! It's still rough, some ramps are missing and all the textures are placeholders, but at least I can put it in my Crysis level and start scripting!

    Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.

  • catfood
    • May 19, 2009 at 8:40 PM
    • #7,048

    Is it one big model ? or different parts ?

  • TermInator525
    • May 20, 2009 at 12:43 AM
    • #7,049

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_470001.jpg] nothing special

  • Corwin
    • May 20, 2009 at 11:16 AM
    • #7,050
    Quote from DvS

    Looks very good, though I'd use a few more polies on the curved stairs, they look a bit jagged.

    Agreed, I just don't have a good understanding of how much polys and details I can use without damaging the performance, but the stairs could sure use a bit more of them. Thanks for the advice.

    Quote from catfood

    Is it one big model ? or different parts ?

    It's a big one, I created the shape using solids then recreated that in Max and exported it as one.

  • popcornjake
    • May 22, 2009 at 3:06 PM
    • #7,051
    Quote from Term!nator525

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_470001.jpg] nothing special

    I like that model on the ground you've got there.

  • Buddy
    • May 22, 2009 at 4:36 PM
    • #7,052
    Quote from Term!nator525

    [Blocked Image: http://bildupload.sro.at/a/thumbs/de_bahrain_css_470001.jpg] nothing special

    It looks a bit too busy, get rid of the normalmap (or make it subtle) on the big bricks/stone blocks.

  • Psy
    • May 22, 2009 at 10:22 PM
    • #7,053

    Ease down on the sharp filter there. Otherwise, looks great.

  • Aalexanderrr
    • May 23, 2009 at 2:08 PM
    • #7,054

    Something that I have been working on for the last few months. It is still heavy WIP though. UT99 map that uses Hourences' leet textures.

    [attachment=0]pericaveroom.jpg[/attachment]

  • SanderDL
    • May 23, 2009 at 5:26 PM
    • #7,055

    I bow at your leet alignment skills. I hope they don't get ruined when you light the place

  • penE
    • May 24, 2009 at 5:47 PM
    • #7,056

    Some screenshots of my Mos Eisley map for Star Wars: The New Era.

    Quote

    Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy.

    The map will include the most important sights of Mos Eisley i.e. the Star Wars Cantina, a chrashed spaceship or the dockingbay 94:

    [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0007ysvc.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0021uobw.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi00315tq6.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0036ooey.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0039uu6j.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0040awba.jpg]

    For the perfect Star Wars athmosphere:

    External Content www.youtube.com
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  • popcornjake
    • May 24, 2009 at 10:27 PM
    • #7,057
    Quote from penE

    Some screenshots of my Mos Eisley map for Star Wars: The New Era.

    The map will include the most important sights of Mos Eisley i.e. the Star Wars Cantina, a chrashed spaceship or the dockingbay 94:

    [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0007ysvc.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0021uobw.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi00315tq6.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0036ooey.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0039uu6j.jpg] [Blocked Image: http://www.abload.de/thumb/dm_moseisley_vi0040awba.jpg]

    HOLY FUCKING WOW

    That lighting is incredible, I thought it was render at first and those textures!

    I will tell my grandchildren about the great things you have done with source my friend.

    On another note: My recently released map, dm_kowloon viewtopic.php?f=61&t=13872

  • penE
    • May 25, 2009 at 5:28 PM
    • #7,058

    lol, thx popcornjake

  • -HP-
    • May 25, 2009 at 5:42 PM
    • #7,059

    Amazing lighting you got there popcornjake! I hope you manage to keep this quality with the mood / lightning in the final thing! Looking forward to see more! Fucking promising...

  • Deathy
    • May 25, 2009 at 5:43 PM
    • #7,060

    Looks awesome penE, never seen those screens before.

    The only thing, that is looking weird in one of the screenshots, are the 2 suns (that seem to be painted into the 2d skybox).

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