WIP in WIP, post your level screenshots!
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looks awesome barksy! And it was really fun to play so i bet this is gonna be a really kickass one when it's released.
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So TF2 must be very old-gen...
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great work simon!! looks ace

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i agree with the potential wasted for arena. it would be one hell of a cp map.
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[Blocked Image: http://www.triggerthis.net/traindepot0000.jpg]
You could make the floor here a displacement, to give it a more organic look as opposed to the current blocky nature of it at the moment. Push some of the displacement up and above the corners of the slabs. You could also hack off some corners of the other slabs to reveal bits of whats underneath. Throw some crack decals/overlays over it, stains etc...
[Blocked Image: http://www.factorfoto.com/images/gallery/Rubble,-7.jpg]
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I'm really enjoying mapping for L4D.
[Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/l4d_sv_bedroom_b10002.jpg]
[Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/l4d_sv_bedroom_b10003.jpg]
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left for ants?
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nice but the propellor doesn´t have shadows

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Just registered, first post.
Don't have any ingame screenshots yet so uploading a Hammer shot. Haven't done any detail work yet, just working on the basic structures (nowhere near done).
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One more screenshot.
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Quote from Freak
nice but the propellor doesn´t have shadows

That's cause it's spinning.
I don't suppose videos are too out of the question for this thread? I did a quick video of the map.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Here is my first TF2 map: Pl_vanishingpoint!
Its 99% done.
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_1.jpg]
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_2.jpg]
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_3.jpg]
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_5.jpg]
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_6.jpg]
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_8.jpg]
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looks good but i am kind of tired of all these same looking tf2 maps !

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Quote from Warby
looks good but i am kind of tired of all these same looking tf2 maps !

Make us some free textures then
Quote from citricHere is my first TF2 map: Pl_vanishingpoint!Its 99% done.
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_2.jpg]
I thought I was looking at badwater basin with that screenshot.
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Quote from JoshuaC
That's cause it's spinning.
I don't suppose videos are too out of the question for this thread? I did a quick video of the map.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Wow, thats really cool.
I'm really curious about all the custom maps that will be released, as soon as VALVe releases the SDK. New stuff to fill some evenings..!!

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Cool shit, with some nice visual polish and more cover that can become a winner Josh =)
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did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine.
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Quote from the0rthopaedicsurgeon
did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine.
I used the official guide and there's alot of good tutorials here.
http://forums.l4dmaps.net/f11/
It seemed daunting a first but once you get it down the nav editing part is actually pretty easy.
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Map looks very cool Josh, but I think it's way too open, 4 people could easily stand up on the bed and keep reloading. You should put the start point with ammo somewhere more difficult to defend.
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