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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skjalg
    • April 23, 2009 at 9:34 AM
    • #6,981
    Quote from JeanPaul

    Holy FUCK

    Also, making this mirrored and arena is a complete waste of this

    +1

    Hands down the finest piece of tf2 map I've seen to date.

  • PhilipK
    • April 23, 2009 at 4:43 PM
    • #6,982

    looks awesome barksy! And it was really fun to play so i bet this is gonna be a really kickass one when it's released.

  • mjens
    • April 23, 2009 at 5:18 PM
    • #6,983

    So TF2 must be very old-gen...

  • Sa74n
    • April 23, 2009 at 5:31 PM
    • #6,984

    great work simon!! looks ace

  • Sentura
    • April 23, 2009 at 9:17 PM
    • #6,985

    i agree with the potential wasted for arena. it would be one hell of a cp map.

  • tofu
    • April 25, 2009 at 8:27 AM
    • #6,986

    [Blocked Image: http://www.triggerthis.net/traindepot0000.jpg]

    You could make the floor here a displacement, to give it a more organic look as opposed to the current blocky nature of it at the moment. Push some of the displacement up and above the corners of the slabs. You could also hack off some corners of the other slabs to reveal bits of whats underneath. Throw some crack decals/overlays over it, stains etc...

    [Blocked Image: http://www.factorfoto.com/images/gallery/Rubble,-7.jpg]

  • JoshuaC
    • April 29, 2009 at 1:11 AM
    • #6,987

    I'm really enjoying mapping for L4D.

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/l4d_sv_bedroom_b10002.jpg]

    [Blocked Image: http://dl-client.getdropbox.com/u/49917/maps/l4d_sv_bedroom_b10003.jpg]

  • Bic-B@ll
    • April 29, 2009 at 1:24 AM
    • #6,988

    left for ants?

  • Freak
    • April 29, 2009 at 12:34 PM
    • #6,989

    nice but the propellor doesn´t have shadows

  • pbassjams
    • April 29, 2009 at 5:23 PM
    • #6,990

    Just registered, first post.

    Don't have any ingame screenshots yet so uploading a Hammer shot. Haven't done any detail work yet, just working on the basic structures (nowhere near done).

  • pbassjams
    • April 29, 2009 at 5:25 PM
    • #6,991

    One more screenshot.

    Images

    • 15small.webp
      • 115.32 kB
      • 900 × 563
  • JoshuaC
    • April 29, 2009 at 6:29 PM
    • #6,992
    Quote from Freak

    nice but the propellor doesn´t have shadows

    That's cause it's spinning.

    I don't suppose videos are too out of the question for this thread? I did a quick video of the map.

    External Content www.youtube.com
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  • citric
    • April 29, 2009 at 6:42 PM
    • #6,993

    Here is my first TF2 map: Pl_vanishingpoint!

    Its 99% done.

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_1.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_2.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_3.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_5.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_6.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_8.jpg]

  • Warby
    • April 29, 2009 at 8:30 PM
    • #6,994

    looks good but i am kind of tired of all these same looking tf2 maps !

  • dux
    • April 29, 2009 at 8:43 PM
    • #6,995
    Quote from Warby

    looks good but i am kind of tired of all these same looking tf2 maps !

    Make us some free textures then

    Quote from citric

    Here is my first TF2 map: Pl_vanishingpoint!Its 99% done.

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_2.jpg]

    I thought I was looking at badwater basin with that screenshot.

  • Deathy
    • April 29, 2009 at 8:58 PM
    • #6,996
    Quote from JoshuaC

    That's cause it's spinning.

    I don't suppose videos are too out of the question for this thread? I did a quick video of the map.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Wow, thats really cool.

    I'm really curious about all the custom maps that will be released, as soon as VALVe releases the SDK. New stuff to fill some evenings..!!

  • Minos
    • April 29, 2009 at 9:46 PM
    • #6,997

    Cool shit, with some nice visual polish and more cover that can become a winner Josh =)

  • the0rthopaedicsurgeon
    • April 29, 2009 at 10:02 PM
    • #6,998

    did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine.

  • JoshuaC
    • April 30, 2009 at 12:41 AM
    • #6,999
    Quote from the0rthopaedicsurgeon

    did you just follow the official l4d tutorial to get the zombies working? i've tried dozens of times and i get a nav mesh and zombies spawn, but i still get the 'map is unplayable' error and every time i load the map after that there are no zombies again, although survivor bots and zombies i manually spawn still move around fine.

    I used the official guide and there's alot of good tutorials here.

    http://forums.l4dmaps.net/f11/

    It seemed daunting a first but once you get it down the nav editing part is actually pretty easy.

  • moconnor
    • April 30, 2009 at 2:30 AM
    • #7,000

    Map looks very cool Josh, but I think it's way too open, 4 people could easily stand up on the bed and keep reloading. You should put the start point with ammo somewhere more difficult to defend.

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