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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JAL
    • January 26, 2009 at 8:24 PM
    • #6,721

    To understand this thread you guys need to play Rara Racer.

  • Buddy
    • January 26, 2009 at 8:47 PM
    • #6,722
    Quote from JAL

    To understand this thread you guys need to play Rara Racer.

    Thats what i did when CJ originally posted this and i get his idea but i can imagine that for some guys it might be just too much..

  • citric
    • January 26, 2009 at 10:47 PM
    • #6,723

    Guess i'll have to try Rara Racer then.. =)

  • D3ads
    • January 27, 2009 at 9:57 PM
    • #6,724

    Had to be done.

  • Rick_D
    • January 27, 2009 at 10:43 PM
    • #6,725

    what?

  • dux
    • January 27, 2009 at 10:43 PM
    • #6,726
    Quote from Rick_D

    what?

  • KungFuSquirrel
    • January 27, 2009 at 10:45 PM
    • #6,727
    Quote from D3ads

    Had to be done.

    No, no it didn't.

    Back to screens or discussions of screens before we have to start cleaning house on this thread.

  • -HP-
    • January 28, 2009 at 10:51 AM
    • #6,728

    k guys! enough!

    back on topic.

  • InsaneSingingBlender
    • January 29, 2009 at 11:26 PM
    • #6,729

    LOL D3 THAT WAS SOOOOOOOOOOO FUNNY!!!!!!!!!!!!!

  • -HP-
    • January 30, 2009 at 12:17 AM
    • #6,730

    Thanks for collaborating InsaneSingingBlender.

  • Bic-B@ll
    • January 30, 2009 at 10:17 AM
    • #6,731

    im so goddamn confused

    /me plays ridge racer

  • AlexM
    • February 1, 2009 at 7:19 PM
    • #6,732

    redid the spawn zone on the map I posted shots of about 20 pages back. Hoping to finish this and the other one I posted shots of this weekend. I need more coffee.

    I've already removed those unlit bright bushes in the shots with the trees in it. They were pug fugly.

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040032.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040031.jpg]

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_crossfire30040020.jpg]

    and this is from another map I updated this weekend

    [Blocked Image: http://team.firearms-source.com/Shinobi/crossfire/09/ps_ghetto60050016.jpg]

  • Punky
    • February 1, 2009 at 8:53 PM
    • #6,733

    That brush with the cars texture on it should be moved further away, it will look fake when you get so close to it in-game, like in your screenshot.

  • AlexM
    • February 1, 2009 at 9:49 PM
    • #6,734
    Quote from Punky

    That brush with the cars texture on it should be moved further away, it will look fake when you get so close to it in-game, like in your screenshot.

    Yeah it's in the skybox, I was hoping if I have enough fog, I might get away with the silhouette. Maybe I should move it back a bit and thicken the fog?

  • Punky
    • February 2, 2009 at 7:30 PM
    • #6,735
    Quote from SpicyTanuki

    Yeah it's in the skybox, I was hoping if I have enough fog, I might get away with the silhouette. Maybe I should move it back a bit and thicken the fog?

    That could work

  • Quakis
    • February 5, 2009 at 7:52 AM
    • #6,736

    Another update for Theed Palace, recently released screenshot of the throne room. Again, it's still very WIP.

    [Blocked Image: http://img144.imageshack.us/img144/1930/newscreen1kb5.th.jpg]

  • Tailgunner
    • February 5, 2009 at 8:02 AM
    • #6,737
    Quote from Quakis

    Another update for Theed Palace, recently released screenshot of the throne room. Again, it's still very WIP.[Blocked Image: http://img144.imageshack.us/img144/1930/newscreen1kb5.th.jpg]

    Awesome =)

    The only thing that bugs me is the big window, it doesn´t look as good as the other stuff and seems to be out of proportions, also the acctual wall seems to be VERY thin. might be the angle aswell.

    otherwise its cool

  • mjens
    • February 5, 2009 at 10:55 AM
    • #6,738

    Quakis, how about making that window larger, down to the floor. Nice office for boss-fights BTW. what's with your Quake 1 map?

  • Quakis
    • February 5, 2009 at 11:18 AM
    • #6,739
    Quote from seir

    BTW. what's with your Quake 1 map?

    Quake 1 map?

  • e-freak
    • February 5, 2009 at 12:24 PM
    • #6,740

    That Quake 1 Engine is called Build Duke Nukem

    Quakis: Please host somewhere else. Imageshack either refuses to load or will put so much JS on the picture that every Ad block will hide it...

    edit: got it working - it's too clean, thus the colors are too much. Try to work on the color sheme and add some structure to these walls (break up horizontally). also make that window stand out much more if possible. I'd expect it too have atleast 30 cm of depth into the wall at that scale. The reflections look fake too, don't know if you did the good ol' half-life approach of mirroring the bsp and making the floor translucent or if it's source horrible cubemaps, but i'd definitally tone down these or remove them completely. and those bulbs look kinda out of place. can't really tell what they are doing. if they are lights then make them lights by increasing dynamic range in that scene and disable them being shadowed them selves. the pillars (red part) could do with a better end on the top part. right now they are popping into the square stone too much.

    cool stuff none the less keep up the good work

    crappy paint over:

    [Blocked Image: http://www.abload.de/thumb/newscreen1kb5kopieui2h.jpg]

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