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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JeanPaul
    • December 15, 2008 at 3:38 AM
    • #6,601

    Its like TF2 meets mirrors edge meets 2001: a space odyssey

  • Tarky
    • December 15, 2008 at 7:40 AM
    • #6,602
    Quote from JeanPaul

    Its like TF2 meets mirrors edge meets 2001: a space odyssey

    Well you just spoke a mouthful of truth!

    God I love mirrors edge art style, can't wait to see more of this !

  • jaboo224
    • December 15, 2008 at 7:46 AM
    • #6,603

    lol watch the movie ultraviolet pretty much mirrors edge

  • FrieChamp
    • December 15, 2008 at 7:49 AM
    • #6,604
    Quote from jaboo224

    lol watch the movie ultraviolet pretty much mirrors edge

    haha funny that you say it, it was on German TV last night (free tv premiere) and all I could think was "this looks totally like mirror's edge" all the time...aside from "this movie is ridiculous but that tight suit sure looks good on Mila Jovovich!"

    That map is looking bloody splendid by the way!

  • Freak
    • December 15, 2008 at 12:52 PM
    • #6,605

    really good job!

  • e-freak
    • December 15, 2008 at 5:06 PM
    • #6,606

    the space odysee reference is sooooooo far fetched (gj penE on pushing the project so far )

  • Ginger Lord
    • December 15, 2008 at 10:42 PM
    • #6,607

    Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully.

    Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level.

  • ⌐■_■
    • December 16, 2008 at 12:43 PM
    • #6,608

    looks great! but would make the crystals non translucent at the bottom, so you dont just see the plain floor texture through them

  • Freak
    • December 16, 2008 at 1:03 PM
    • #6,609
    Quote from Ginger Lord

    Crystals definitely need a better skin to start with.

    Maybe it´s just me but please make those white lines on the crystals more sharp, too, the crystals look so round...

    and as as N8braker said, making them not translucent at the bottom would be a good improvement

  • Hipshot
    • December 16, 2008 at 2:12 PM
    • #6,610

    Alright, Q3.

    http://zfight.com/misc/images/maps/m8/m8_1.jpg

    http://zfight.com/misc/images/maps/m8/m8_2.jpg

  • dux
    • December 16, 2008 at 3:07 PM
    • #6,611
    Quote from Ginger Lord

    Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully.Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level.

    Make the blue darker so it dominates the area less. That way it will look more atmospheric and mystical with the blue fighting the dark.

  • -HP-
    • December 16, 2008 at 3:15 PM
    • #6,612

    I'll be damned Hipshot, that's Q3? Amazing...

  • Tailgunner
    • December 16, 2008 at 3:45 PM
    • #6,613
    Quote from Hipshot

    Alright, Q3.http://zfight.com/misc/images/maps/m8/m8_1.jpg

    http://zfight.com/misc/images/maps/m8/m8_2.jpg

    Good stuff jocke!!

  • Tron
    • December 17, 2008 at 2:44 AM
    • #6,614

    Nice, Quake 3 engine has still got it!

  • 2d-chris
    • December 23, 2008 at 9:02 AM
    • #6,615

    Kewl, reminds me of an area in Everquest 2

  • Freak
    • December 23, 2008 at 11:54 PM
    • #6,616

    Does not look like Quake 3 o_O nice one sir

  • Sindwiller
    • December 24, 2008 at 12:35 PM
    • #6,617
    Quote from Hipshot

    Alright, Q3.http://zfight.com/misc/images/maps/m8/m8_1.jpg

    http://zfight.com/misc/images/maps/m8/m8_2.jpg

    Wow, that is some rad stuff right there - how did you do that amazing terrain work? You used q3map2, right? Didn't it, like, starte crying under the pressure of such complex geometry producing collision holes and lightmapping artifacts?

  • VoodooBenshee
    • December 27, 2008 at 1:01 AM
    • #6,618

    first try with g.e.c.k.

    the workflow is very ... strange ... but damn nice powerfull yeah

    [Blocked Image: http://www.voodoobenshee.de/wip/fallout3_wip1.JPG]

  • Seldoon182
    • December 27, 2008 at 10:22 AM
    • #6,619
    Quote from VoodooBenshee

    first try with g.e.c.k.

    Garden of Eden Creation Kit... rofl

  • dissonance
    • December 27, 2008 at 6:59 PM
    • #6,620

    Silly me, I spent a few minutes wondering how you got that HUD into Oblivion.

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