Its like TF2 meets mirrors edge meets 2001: a space odyssey
WIP in WIP, post your level screenshots!
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lol watch the movie ultraviolet
pretty much mirrors edge -
Quote from jaboo224
lol watch the movie ultraviolet
pretty much mirrors edgehaha funny that you say it, it was on German TV last night (free tv premiere) and all I could think was "this looks totally like mirror's edge" all the time...aside from "this movie is ridiculous but that tight suit sure looks good on Mila Jovovich!"
That map is looking bloody splendid by the way!
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really good job!
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the space odysee reference is sooooooo far fetched
(gj penE on pushing the project so far
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Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully.
Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level.
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looks great! but would make the crystals non translucent at the bottom, so you dont just see the plain floor texture through them
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Quote from Ginger Lord
Just starting a little SP "demo" mod. Trying to get my modelling skills into it as well, set around a mining complex. More of a puzzler/adventure than a shooter hopefully.Crystals definitely need a better skin to start with. Want to flesh it out with some more stuff too. Thats the entrance lift shaft at the back where you enter the level.
Make the blue darker so it dominates the area less. That way it will look more atmospheric and mystical with the blue fighting the dark.
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I'll be damned Hipshot, that's Q3? Amazing...
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Quote from Hipshot
Good stuff jocke!!
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Nice, Quake 3 engine has still got it!
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Kewl, reminds me of an area in Everquest 2

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Does not look like Quake 3 o_O nice one sir
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Quote from Hipshot
Wow, that is some rad stuff right there - how did you do that amazing terrain work?
You used q3map2, right? Didn't it, like, starte crying under the pressure of such complex geometry producing collision holes and lightmapping artifacts? -
first try with g.e.c.k.
the workflow is very ... strange ... but damn nice powerfull yeah
[Blocked Image: http://www.voodoobenshee.de/wip/fallout3_wip1.JPG]
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Silly me, I spent a few minutes wondering how you got that HUD into Oblivion.
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