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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skacky
    • November 4, 2008 at 11:27 PM
    • #6,441

    I guess it's for Unreal Tournament 3 since it's made with UnrealEd.

    Nice job on the signs.

  • Minos
    • November 5, 2008 at 12:39 AM
    • #6,442

    Wheres the minoscorp one

  • Phobos
    • November 5, 2008 at 9:48 AM
    • #6,443

    Hot Shit Peri.

    Spammage fo' sho

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_01.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_02.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_03.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_04.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_05.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_06.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_07.JPG]

    [Blocked Image: http://cubedorange.com/wp-content/uploads/2008/11/nov_05_08.JPG]

    Screens of a Gears of War single player level I'm working on.

    Its not complete yet. I should be complete within the year with my work schedule.

  • Spellbinder
    • November 5, 2008 at 1:07 PM
    • #6,444

    They are way to dark for me, but i know it is my crappy monitor. In anyway i allways have a soft spot for innovated and creational people so well done in any way. If they are great it is great, if you get hursh critism and such you still put a lot of work in it to be proud of and you can only go forward in your adventures.

  • -HP-
    • November 5, 2008 at 3:03 PM
    • #6,445

    Nice apples.

  • Buddy
    • November 5, 2008 at 3:42 PM
    • #6,446
    Quote from Skacky

    I guess it's for Unreal Tournament 3 since it's made with UnrealEd.Nice job on the signs.

    That's his entry for Unearthly Challange

  • Phobos
    • November 5, 2008 at 11:33 PM
    • #6,447

    Most of the scripting is nothing special.

    Enemy spawning, combat advancement, and cinematic cut scenes.

    I left the actors in the screens for two reason. Applying for a designer position at a local studio, would like to show all process.

    Also I mentor students at the Vancouver Film School. I want to have some examples to show them when we're talking about specific questions they have. Had a class last night and something about how to layout scripts in a level came up.

  • ⌐■_■
    • November 8, 2008 at 10:49 PM
    • #6,448

    making a map for me and my mate to play in (cs 1.6). just a quickie

    [Blocked Image: http://img515.imageshack.us/img515/2035/cssouthparkcm4.jpg]

  • Punky
    • November 8, 2008 at 11:28 PM
    • #6,449
    Quote from n8braker

    making a map for me and my mate to play in (cs 1.6). just a quickie [Blocked Image: http://img515.imageshack.us/img515/2035/cssouthparkcm4.jpg]

    Lol, looks like fun

  • Minos
    • November 9, 2008 at 1:23 AM
    • #6,450

    Reminds me of that south park game for the N64. good times

  • omega322
    • November 9, 2008 at 3:28 AM
    • #6,451
    Quote from Pericolos0

    your probably right aevirex, i dont know the technical details that much, except that almost every deferred renderer i see these days renders shadows nicely i made some signs that I'm going to place around everywhere!

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration26.jpg]

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration27.jpg]

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration28.jpg]

    I might work them out a bit more, depending on how well you will see them in the shots.

    I Love it! Those signs just changed my mental aspect of the level, it wen't from "abandond city" to "abandond city, Becuase Of a failed Expeiment O_o?"

  • Sindwiller
    • November 9, 2008 at 10:28 AM
    • #6,452

    Yeah, well, Periscorp didn't turn out as hip as it should've been, eh mate?

  • Youme
    • November 10, 2008 at 1:46 PM
    • #6,453

    Now pl_hoodoo is 98% finished I'm working on another payload map, this time it's badwater styled, here are some screenshots of early developement:

    Ladies and gentlemen, I give you pl_halfacre!

    [Blocked Image: http://farm4.static.flickr.com/3144/3016596738_2123e17a58_o.jpg]

    [Blocked Image: http://farm4.static.flickr.com/3070/3015762749_11a12480a1_o.jpg]

  • Freak
    • November 11, 2008 at 1:21 PM
    • #6,454

    well, seems like tf2 needs a refreshing style, doesn´t it?

    those back-cliffs in the 1st screenshot look repititive texturewise, but i like your buildings, even they´re kinda overcoloured.

  • Skacky
    • November 11, 2008 at 4:12 PM
    • #6,455

    Heh you got something nice Youme, keep it up.

    I agree with Freak on the cliffs, you should scale up their textures. And an alpine pl_ map would be really nice.

    By the way, I was playing a bit with hammer when I was bored (and i didn't have things to work on so).

    [Blocked Image: http://uppix.net/9/a/e/9288d341f717fe5ea94e07736baa3t.jpg]

    [Blocked Image: http://uppix.net/6/e/a/04acb283f10a52d1b344376d47598t.jpg]

    [Blocked Image: http://uppix.net/a/7/3/1cc9c58b1b0c6c7dd4b009270c58ct.jpg]

    [Blocked Image: http://uppix.net/6/c/8/7911ae0fb01dd61f472b603685715t.jpg]

    [Blocked Image: http://uppix.net/d/b/7/a21a6ec6a2016b3cd5ff7f942585at.jpg]

    [Blocked Image: http://uppix.net/7/3/e/8cd8e540e5b957686cba4de5c3056t.jpg]

    Still pretty work in progress thing but it's coming slowly.

  • VoodooBenshee
    • November 11, 2008 at 5:32 PM
    • #6,456

    sexy style Skacky - i love it

  • Sindwiller
    • November 11, 2008 at 5:42 PM
    • #6,457

    Looks UT-ish Kinda like DM-Rankin ;o Nice anyways

  • Freak
    • November 11, 2008 at 8:42 PM
    • #6,458

    wow skacky, that looks really cool! i like the skyox

    is it hl2dm?

  • Deathy
    • November 11, 2008 at 10:19 PM
    • #6,459

    Warby's Dystopia Model Pack spotted.

    Nice pictures skacky.

  • PericolosO
    • November 12, 2008 at 2:01 AM
    • #6,460
    Quote from Spellbinder

    Hahaha good game on those signs btw i think i missed it but for what game is this map?

    It's for the in-house engine. Question answered

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