I guess it's for Unreal Tournament 3 since it's made with UnrealEd.
Nice job on the signs. ![]()
I guess it's for Unreal Tournament 3 since it's made with UnrealEd.
Nice job on the signs. ![]()
Wheres the minoscorp one ![]()
Hot Shit Peri.
Spammage fo' sho
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Screens of a Gears of War single player level I'm working on.
Its not complete yet. I should be complete within the year with my work schedule.
They are way to dark for me, but i know it is my crappy monitor. In anyway i allways have a soft spot for innovated and creational people so well done in any way. If they are great it is great, if you get hursh critism and such you still put a lot of work in it to be proud of and you can only go forward in your adventures.
Nice apples.
Most of the scripting is nothing special.
Enemy spawning, combat advancement, and cinematic cut scenes.
I left the actors in the screens for two reason. Applying for a designer position at a local studio, would like to show all process.
Also I mentor students at the Vancouver Film School. I want to have some examples to show them when we're talking about specific questions they have. Had a class last night and something about how to layout scripts in a level came up.
making a map for me and my mate to play in (cs 1.6). just a quickie ![]()
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Quote from n8brakermaking a map for me and my mate to play in (cs 1.6). just a quickie
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Lol, looks like fun ![]()
Reminds me of that south park game for the N64. good times ![]()
Quote from Pericolos0your probably right aevirex, i dont know the technical details that much, except that almost every deferred renderer i see these days renders shadows nicely
i made some signs that I'm going to place around everywhere!
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I might work them out a bit more, depending on how well you will see them in the shots.
I Love it! Those signs just changed my mental aspect of the level, it wen't from "abandond city" to "abandond city, Becuase Of a failed Expeiment O_o?"
Yeah, well, Periscorp didn't turn out as hip as it should've been, eh mate? ![]()
Now pl_hoodoo is 98% finished I'm working on another payload map, this time it's badwater styled, here are some screenshots of early developement:
Ladies and gentlemen, I give you pl_halfacre!
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well, seems like tf2 needs a refreshing style, doesn´t it?
those back-cliffs in the 1st screenshot look repititive texturewise, but i like your buildings, even they´re kinda overcoloured.
Heh you got something nice Youme, keep it up. ![]()
I agree with Freak on the cliffs, you should scale up their textures. And an alpine pl_ map would be really nice. ![]()
By the way, I was playing a bit with hammer when I was bored (and i didn't have things to work on so).
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Still pretty work in progress thing but it's coming slowly.
sexy style Skacky - i love it ![]()
Looks UT-ish
Kinda like DM-Rankin ;o Nice anyways
wow skacky, that looks really cool! i like the skyox ![]()
is it hl2dm?
Warby's Dystopia Model Pack spotted. ![]()
Nice pictures skacky.
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