1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dissonance
    • August 29, 2008 at 5:28 PM
    • #6,141

    Fantastic concept!

  • Tarky
    • August 29, 2008 at 5:49 PM
    • #6,142

    Wow.. cool..

  • e-freak
    • August 29, 2008 at 9:09 PM
    • #6,143

    you really got the hang on doing creative stuff with TF2! fantastic concept!

  • Quakis
    • August 29, 2008 at 9:10 PM
    • #6,144

    Glad someone like you has come into the TF2 mapping scene, really freshen's things up. Good stuff man.

  • Jetsetlemming
    • August 31, 2008 at 3:53 PM
    • #6,145

    Turn down your HDR brightness a bit.

  • doylle
    • September 1, 2008 at 5:29 PM
    • #6,146

    Probably a bit too ambitious to start my own thread for my scene, since most of you just post your stuff in this thread. So i'll just follow your lead

    [Blocked Image: http://img529.imageshack.us/img529/5995/bioculturewip34ni0.jpg]

    Everything except for the rocks and the vegetation is custom content. I plan on doing everything, but I used these for now to get the feeling right...

  • Minos
    • September 1, 2008 at 5:44 PM
    • #6,147

    Wow looks great.

    Would you mind telling how you did the curved path?

  • e-freak
    • September 1, 2008 at 5:47 PM
    • #6,148

    your custom content looks better than the default one the rocks look more like organics.

  • -HP-
    • September 1, 2008 at 8:53 PM
    • #6,149

    Well, you already had your own thread, so keep it updated! And it keeps the forum organized, I don't like these threads where everyone dumps their stuff on

  • skdr
    • September 1, 2008 at 10:40 PM
    • #6,150
    Quote from Minotauro

    Would you mind telling how you did the curved path?

    Eh, it's a mesh... I guess

  • TermInator525
    • September 3, 2008 at 2:45 PM
    • #6,151

    [Blocked Image: http://bildupload.sro.at/a/images/es_nebular_v20000.jpg]

  • Minos
    • September 3, 2008 at 5:01 PM
    • #6,152
    Quote from skdr

    Eh, it's a mesh... I guess

    Well yeah but I was asking if he used a bend modifier adjusting the original texture to fit it or if that's an unique mesh with a unique texture

  • doylle
    • September 3, 2008 at 7:32 PM
    • #6,153

    @ minotauro: it is completely modeled. I could try and bend it, but nothing beats a whole new mesh i think. couldn't reuse the texture either, so made a new one for that... well, "new one", copy layers and repaint damage, not really new i suppose

  • m8nkey
    • September 5, 2008 at 5:41 AM
    • #6,154

    Looking good Term!nator525. What engine is that for? If possible, I'd suggest some pipes, cables and other interesting models to shake off the geometric, goldsource look.

  • Seldoon182
    • September 5, 2008 at 7:32 AM
    • #6,155
    Quote from m8nkey

    What engine is that for?

    Eternal Silence Half-life 2 Modification = Source engine!

  • Mr. Happy
    • September 11, 2008 at 12:02 AM
    • #6,156

    Decided to whip up an arena map while mr2videocards has the vmf for our map cp_factory.

    It's called arena_desolation. Basically, it's an arena map, in the middle of a desert, 95% rocks and terrain, only a couple small buildings. A very desolate place. This fits nicely with my goal of finishing the map in under 24 hours total.

    After 2 hours hours or so work the layout for half the map (it'll be symmetrical) is nearly done:

    [Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/arena_desolation_wip1.jpg]

    Hammer screenshot, no quips about the lighting!

  • The Horse Strangler
    • September 11, 2008 at 3:50 AM
    • #6,157

    Haha, looking good man, and I thought we were supposed to start that ma-off at the same time? CHEATAH!

  • omega322
    • September 13, 2008 at 12:22 AM
    • #6,158

    Trying to master Shadows in HL2 to the point of Crysis Qaulity,You likes?

    [Blocked Image: http://i49.photobucket.com/albums/f264/omega322/lightmapping0003.jpg]

    Ignore the props and stuff, just focus on Shadow and lighting, what needs to be learned/fixed?

  • aaron_da_killa
    • September 13, 2008 at 12:56 AM
    • #6,159

    Wow, looks nice .

  • Tarky
    • September 13, 2008 at 2:26 AM
    • #6,160

    Honestly - I've never played Crysis, but the lighting is way too bloomy imo.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  2. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  3. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  5. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  6. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM
  7. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  8. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  9. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  10. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™