WIP in WIP, post your level screenshots!
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Thank you

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Update to the Library section, which I'm happy with.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/symphony_library01.jpg]
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updated my old map de_hogsatra by adding some more models and areas to extend the outdoor area. I've worked for 2 - 3 days..i have not touched this map since like one year ago.
[Blocked Image: http://img205.imageshack.us/img205/3217/dehogsatrasummer10024zt3.jpg]
same map..
[Blocked Image: http://img205.imageshack.us/img205/3567/dehogsatrasummer10028hs8.jpg]
and here i tried with HDR and bloom but it fucked more map up then made it look what I wanted it too look like.

and the textures you can see on the walls, the floor and other places - I made them in VTFEdit.
[Blocked Image: http://img205.imageshack.us/img205/7408/dehogsatrasummer10003hr6.jpg]
will release beta 2 on 31 dec if ALL goes well.
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So Nexus, you been working on this CS maps for 4 years now? Time to move on dude...
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Heh.
That second screenshot looks awesome Nexus, though I don't know why there are so many dumpsters in that person's attic

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Haha, well there's no denying you think your maps through

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Some new WIP Screenshots of my second es (Eternal-Silence) map cp_warpath. And no my map has nothing to do with the map "warpath" in TFC / TF2. Only the game mode and the name are the same.
It's a infantry only map and easy plus linear as hell. 5 Capture points in one giant space station on a asteroid or a small moon. :megaman:
[Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_1.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_2.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_3.jpg]
[Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_4.jpg]
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You caught a NS-esque feel in your map.
I need to check ES out.

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I like it, the warning stripes look a bit overused in the last shot though, and the sharpen filter sort of hurts too look at.
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Little update for the map I'm working on for Calamity Fuse. Worked on some of the curves, added some more displacements, new textures and a fog layer. The design is based off of smooth and sloping granitic rocks from glacial movement like in Tuolumne meadows, as well as volcanic hexagonal basalt columns found in places like Devil's Postpile and Giants' Causeway
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an de_nuke remake:
(i hope you still know the hl^^)
[Blocked Image: http://www.andx-maps.de/mapprev/de_nuk…v2_s5_klein.jpg]
[Blocked Image: http://www.andx-maps.de/mapprev/de_nuk…v2_s3_klein.jpg]
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de_nuke_masan?

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[Blocked Image: http://www.cubeupload.com/files/29eda3islandmattest0000.jpg]
I'm still having a little play around with some TF2 textures before I start the actual map.

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Started building the elevated part of my metrostation

[Blocked Image: http://www.cubeupload.com/files/1bd06ademguangzhoutest0029.jpg]
[Blocked Image: http://www.abload.de/img/dem_guangzhou00332jn.jpg]
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as I already told you penE, this is awesome
i really like the clean textures and the reflections -
Two screenshots from my Dystopia-Map (first fighting-area in meatspace, Objective 1)
Click to enlarge
[Blocked Image: http://cyber-lair.de/misc/dys_crysmack_b10001_thumb.jpg]
Click to enlarge
[Blocked Image: http://cyber-lair.de/misc/dys_crysmack_b10002_thumb.jpg]
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