1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • July 18, 2008 at 12:47 PM
    • #6,001
    Quote from ReNo

    I like the style - very clean and shiny. Reminds me a lot of Mirror's Edge, which is a good thing

    I kind of agree, you nailed the Japanese style penE!

  • penE
    • July 18, 2008 at 1:28 PM
    • #6,002

    Thank you

  • m8nkey
    • July 18, 2008 at 10:29 PM
    • #6,003
    Quote from penE

    A little scene I'm working on for my portfolio

    Beautiful looking textures. I also like the attention to detail in the ceiling. Good stuff!

  • Quakis
    • July 18, 2008 at 11:40 PM
    • #6,004

    Update to the Library section, which I'm happy with.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/symphony_library01.jpg]

  • Nexus
    • July 19, 2008 at 1:13 PM
    • #6,005

    updated my old map de_hogsatra by adding some more models and areas to extend the outdoor area. I've worked for 2 - 3 days..i have not touched this map since like one year ago.

    [Blocked Image: http://img205.imageshack.us/img205/3217/dehogsatrasummer10024zt3.jpg]

    same map..

    [Blocked Image: http://img205.imageshack.us/img205/3567/dehogsatrasummer10028hs8.jpg]

    and here i tried with HDR and bloom but it fucked more map up then made it look what I wanted it too look like.

    and the textures you can see on the walls, the floor and other places - I made them in VTFEdit.

    [Blocked Image: http://img205.imageshack.us/img205/7408/dehogsatrasummer10003hr6.jpg]

    will release beta 2 on 31 dec if ALL goes well.

  • Minos
    • July 19, 2008 at 3:58 PM
    • #6,006

    So Nexus, you been working on this CS maps for 4 years now? Time to move on dude...

  • PogoP
    • July 19, 2008 at 4:29 PM
    • #6,007

    Heh.

    That second screenshot looks awesome Nexus, though I don't know why there are so many dumpsters in that person's attic

  • Nexus
    • July 19, 2008 at 6:52 PM
    • #6,008
    Quote from PogoP

    Heh.That second screenshot looks awesome Nexus, though I don't know why there are so many dumpsters in that person's attic

    one dumster for junk, second for bottles and other stuff u can throw and 3 small dumsters for paper and all that.

  • PogoP
    • July 19, 2008 at 8:38 PM
    • #6,009

    Haha, well there's no denying you think your maps through

  • TermInator525
    • July 20, 2008 at 12:13 PM
    • #6,010

    Some new WIP Screenshots of my second es (Eternal-Silence) map cp_warpath. And no my map has nothing to do with the map "warpath" in TFC / TF2. Only the game mode and the name are the same.

    It's a infantry only map and easy plus linear as hell. 5 Capture points in one giant space station on a asteroid or a small moon. :megaman:

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_1.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_2.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_3.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/cp_warpath_b2_4.jpg]

  • Skacky
    • July 20, 2008 at 1:04 PM
    • #6,011

    You caught a NS-esque feel in your map.

    I need to check ES out.

  • DvS
    • July 20, 2008 at 8:30 PM
    • #6,012

    I like it, the warning stripes look a bit overused in the last shot though, and the sharpen filter sort of hurts too look at.

  • Loafie, Hero of Dreams
    • July 21, 2008 at 5:34 AM
    • #6,013

    Little update for the map I'm working on for Calamity Fuse. Worked on some of the curves, added some more displacements, new textures and a fog layer. The design is based off of smooth and sloping granitic rocks from glacial movement like in Tuolumne meadows, as well as volcanic hexagonal basalt columns found in places like Devil's Postpile and Giants' Causeway

  • -rt-
    • July 21, 2008 at 8:05 AM
    • #6,014

  • Andx
    • July 22, 2008 at 10:20 AM
    • #6,015

    an de_nuke remake:

    (i hope you still know the hl^^)

    [Blocked Image: http://www.andx-maps.de/mapprev/de_nuk…v2_s5_klein.jpg]

    enlarge

    [Blocked Image: http://www.andx-maps.de/mapprev/de_nuk…v2_s3_klein.jpg]

    enlarge

  • TermInator525
    • July 22, 2008 at 2:11 PM
    • #6,016

    de_nuke_masan?

  • Psy
    • July 22, 2008 at 3:43 PM
    • #6,017

    [Blocked Image: http://www.cubeupload.com/files/29eda3islandmattest0000.jpg]

    I'm still having a little play around with some TF2 textures before I start the actual map.

  • penE
    • July 22, 2008 at 6:21 PM
    • #6,018

    Started building the elevated part of my metrostation

    [Blocked Image: http://www.cubeupload.com/files/1bd06ademguangzhoutest0029.jpg]

    [Blocked Image: http://www.abload.de/img/dem_guangzhou00332jn.jpg]

  • Freak
    • July 22, 2008 at 6:32 PM
    • #6,019

    as I already told you penE, this is awesome i really like the clean textures and the reflections

  • Deathy
    • July 22, 2008 at 6:57 PM
    • #6,020

    Two screenshots from my Dystopia-Map (first fighting-area in meatspace, Objective 1)

    Click to enlarge

    [Blocked Image: http://cyber-lair.de/misc/dys_crysmack_b10001_thumb.jpg]

    Click to enlarge

    [Blocked Image: http://cyber-lair.de/misc/dys_crysmack_b10002_thumb.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™