Thx
The explosion is made up of props for the rubble, env_lightglows, explosion-textured sprites, smoke-textured brushes and smoke emitters
WIP in WIP, post your level screenshots!
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Amazing looking scene you have there!
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[attachment=0]island-2.jpg[/attachment]
Texture test for an upcoming TF2 map.

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I'm liking the orange water!
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Quote from Psycho
Texture test for an upcoming TF2 map.

Please, keep it up! It looks fresh for a change, so far.
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Quote from Psycho
[attachment=0]island-2.jpg[/attachment]Texture test for an upcoming TF2 map.

A sandy TF2 beach map could be seriously cool. [Blocked Image: http://www.vulomedia.com/images/71726smilie.gif]
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It would be a 5-point map where the first two points for each team would reside inside a mountain on either side of the island. The middle point would sit above a sandy area on some wooden platforms where surrounding water would give people the chance to attack from behind by simply submerging underwater and appearing at the other side.

I'm still coming with ideas for the layout before I start to plan it out properly.
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Some pics of my map:
[Blocked Image: http://www.upix.fr/images/7yvztc0i8xtc5a6qdlun.jpg]
[Blocked Image: http://www.upix.fr/images/uf55mdgk8o7uktp17ehb.jpg]
[Blocked Image: http://www.upix.fr/images/js60agm5jfbg8o3wpw8x.jpg]
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Hey, that looks awesome dude!
Keep it coming!
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Ah, urban night maps rules, good job.
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Looking good John. Are you using a custom skybox? The stock night skyboxes look like shit in a HDR map.
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Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01.
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Early Left4Dead map?
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Nope it's ZOMBIE MASTER map!!

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soo many source zombie games...
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Still working on that Duke3D mod of mine. Texture work in the early library section. Still got to make my own bookcases however. Please don't bite.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/library_mansion01.jpg]
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