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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • PaulH
    • July 11, 2008 at 1:32 AM
    • #5,961

    Thx The explosion is made up of props for the rubble, env_lightglows, explosion-textured sprites, smoke-textured brushes and smoke emitters

  • D3ads
    • July 11, 2008 at 9:07 PM
    • #5,962

    Amazing looking scene you have there!

  • Psy
    • July 13, 2008 at 3:58 PM
    • #5,963

    [attachment=0]island-2.jpg[/attachment]

    Texture test for an upcoming TF2 map.

  • dux
    • July 13, 2008 at 5:38 PM
    • #5,964

    I'm liking the orange water!

  • Quakis
    • July 13, 2008 at 8:00 PM
    • #5,965
    Quote from Psycho

    Texture test for an upcoming TF2 map.

    Please, keep it up! It looks fresh for a change, so far.

  • Erratic
    • July 13, 2008 at 10:49 PM
    • #5,966
    Quote from Psycho

    [attachment=0]island-2.jpg[/attachment]Texture test for an upcoming TF2 map.

    A sandy TF2 beach map could be seriously cool. [Blocked Image: http://www.vulomedia.com/images/71726smilie.gif]

  • Psy
    • July 14, 2008 at 9:29 AM
    • #5,967

    It would be a 5-point map where the first two points for each team would reside inside a mountain on either side of the island. The middle point would sit above a sandy area on some wooden platforms where surrounding water would give people the chance to attack from behind by simply submerging underwater and appearing at the other side.

    I'm still coming with ideas for the layout before I start to plan it out properly.

  • JohnSmith
    • July 14, 2008 at 5:36 PM
    • #5,968

    Some pics of my map:

    [Blocked Image: http://www.upix.fr/images/7yvztc0i8xtc5a6qdlun.jpg]

    [Blocked Image: http://www.upix.fr/images/uf55mdgk8o7uktp17ehb.jpg]

    [Blocked Image: http://www.upix.fr/images/js60agm5jfbg8o3wpw8x.jpg]

  • Skacky
    • July 14, 2008 at 7:54 PM
    • #5,969

    Hey, that looks awesome dude!

    Keep it coming!

  • -HP-
    • July 14, 2008 at 7:57 PM
    • #5,970

    Ah, urban night maps rules, good job.

  • m8nkey
    • July 14, 2008 at 8:37 PM
    • #5,971

    Looking good John. Are you using a custom skybox? The stock night skyboxes look like shit in a HDR map.

  • Jetsetlemming
    • July 14, 2008 at 9:21 PM
    • #5,972

    Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01.

  • JohnSmith
    • July 14, 2008 at 9:29 PM
    • #5,973

    thanks guys

    Quote from Jetsetlemming

    Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01.

    Yup you're right

  • -HP-
    • July 15, 2008 at 12:56 AM
    • #5,974
    Quote from Jetsetlemming

    Judging by the hint of light blue at the bottom of the visible sky in the last screen that's sky_borealis01.

    lol, woot! You guys know source engine from backwards to front, dont you?

  • JeanPaul
    • July 15, 2008 at 3:42 AM
    • #5,975

    Early Left4Dead map?

  • JohnSmith
    • July 15, 2008 at 10:13 AM
    • #5,976

    Nope it's ZOMBIE MASTER map!!

    http://%7boption%7d

  • MJ
    • July 15, 2008 at 6:38 PM
    • #5,977

    soo many source zombie games...

  • Punky
    • July 15, 2008 at 6:56 PM
    • #5,978
    Quote from MJ

    soo many source zombie games...

    Unfortunately they will all die when L4D comes out.

  • Seldoon182
    • July 15, 2008 at 10:11 PM
    • #5,979
    Quote from Quakis

    Please, keep it up! It looks fresh for a change, so far.

    ZM is a FPS/STR game whereas L4D...

  • Quakis
    • July 15, 2008 at 11:27 PM
    • #5,980

    Still working on that Duke3D mod of mine. Texture work in the early library section. Still got to make my own bookcases however. Please don't bite.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/library_mansion01.jpg]

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