WIP in WIP, post your level screenshots!
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Some new screenies of my map, going in the right way.

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The geometry is interesting, if not a bit overdone on the diagonal side, but from what I can see through the DoF effect and the angled camera, it looks a lot like a (good) HL1 level.
Post some unaltered screenshots (no DoF, no angles) with a better JPG quality and larger resolution and it may start to look like source.
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You shoudn't rely too much on just this single texture pack it offers too less textures for a style like this.
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Hl2 stock content and these textures are a no go in terms of mixing themes
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oh really?
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Quote from Jetsetlemming
Albatros I really, really wanna play your map.

Working on it
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Changed the lighting due to suggestions, towards a blueish style. What do you guys think?
Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

Cheers
@termi: technically well done!
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Quote from Term!nator525
oh really?
Have those rusty pipe models reskinned, they scream hl2 and tile really badly.
Also, on the first shot you can see grating on the side wall things that is sort of half inside a wall, it looks really weird.
Other than that, it looks good.
QuoteAlbatros":ta7m6iy4]
Working on it
.Changed the lighting due to suggestions, towards a blueish style. What do you guys think?
Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

Cheers
I like the change from sepia. While it would have been pretty novel, it would probably wear off pretty fast for players.
EDIT: Update.
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Those textures are Awesome.
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Looks freakin' cool DvS.
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Oh yeah very nice textures =)
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QuoteDisplay More
Albatros":2djtdop9]
Working on it
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Changed the lighting due to suggestions, towards a blueish style. What do you guys think?
Last picture: close-up of AA-searchlight, gonna tune it down for the next compile but I like the effect already.

Cheers
@termi: technically well done!
Do you ever sleep?
Amazing stuff. -
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very abstract, I like it. Is that for source? -
Some pics of dm_sublimity, close to an intern release to stalk bugs before a public beta release.

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By the way I love your concepts -rt-, so damn strange.

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One thing is for sure Shacky, you know how to present your map.

I still think the lighting is a tad too bright, some shadows might not hurt, as a counterpart to the light.
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-rt-, I'm not sure what that's supposed to be, but it looks awesome.
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Looks cool shacky, reminds me of Anachronox.

I'd like to see some shots without the depth of field/focus, though.
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Okay, here are some taken during a playtest yesterday.

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I still have some troubles with the func_physboxes creating horrible collisions in multiplayer, works fine when you play alone. I just have to fix some things before a release, like too much steam, troubles with some sounds, etc.
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Get rid of those hl2 pipes
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