Is the whole background one texture?
Why not split the texture up in PS and have multiple brushes so the scaling is less apparant and you can get more detail in?
Is the whole background one texture?
Why not split the texture up in PS and have multiple brushes so the scaling is less apparant and you can get more detail in?
Yes, two 512x512 sheets:
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Original source:
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Took me something stupid like 5 hours of Google image searches to find that image, that's dedication for ya!
A photo from the future! ![]()
That's Iraq in 2025. ![]()
Still not satisfied about the look of this....I think it's missing something but I can't find what.., any ideas?
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Otherwise some screens of the sewer section:
this one is very WIP but I thought the zombie made it looks cool ![]()
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i like the atmosphere in the underground, it´s pretty cool
Quote from JohnSmith[Blocked Image: http://pix.nofrag.com/c/d/1/4ec29865f56298cfb6e519c0d719c.jpg]
Lookin' FANTASTIC.
btw dude could you take a screen of this zombie-underground-shot again, but withouth hud and crosshair pls? i need something new for my desktop ![]()
wonderful, thx ![]()
Yeah, a bit more background depth will work wonders. I think Albatros is a budding master of that kind of thing:
Love the way he uses fog and lighting to make it seem like the city goes on and on. ![]()
Similarly neat stuff from him here with the mountains:
Quote from killertomatoyou might want to add taller buildings (ie skyscrapers)
Ok I'll try to modify the 3d-skybox then, thanks for replying tomato
Quote from ThrikYeah, a bit more background depth will work wonders. I think Albatros is a budding master of that kind of thing:
Yeah Albatros is crazy
He really have a great sense of scenery
Its really too bad that any sort of zombie mod will be 100% void after Left4Dead comes out
You could say, the other zombie mods will be left for dead...... man I crack myself up
.
Not neccessarily. Different zombie mods offer different gameplay styles.
Whilst L4D offers hectic gameplay, mods like No More Room in Hell will offer features like barricading amongst other things that L4D doesn't.
Well I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room ![]()
Quote from BuddyWell I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room
It's just a question of time ?
Little update on my CTF map.
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Skyline is flat, I know, and the area just around the Intel is a little open which I plan to change a little. ![]()
Your brushwork is getting more detail! it looks good, you have enough entrances that provide acces to the intel, which is also good, the two things that aren't good imo:
-you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)
-the intel is just laying on the floor, in the center of a building...
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