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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Ginger Lord
    • May 7, 2008 at 3:53 PM
    • #5,661

    Is the whole background one texture?

    Why not split the texture up in PS and have multiple brushes so the scaling is less apparant and you can get more detail in?

  • D3ads
    • May 7, 2008 at 9:37 PM
    • #5,662

    Yes, two 512x512 sheets:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/lakeview.jpg]

    Original source:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/lakebigphoto.jpg]

    Took me something stupid like 5 hours of Google image searches to find that image, that's dedication for ya!

  • insta
    • May 7, 2008 at 10:11 PM
    • #5,663

    A photo from the future!

  • Thrik
    • May 8, 2008 at 10:49 AM
    • #5,664

    That's Iraq in 2025.

  • JohnSmith
    • May 8, 2008 at 4:31 PM
    • #5,665

    Still not satisfied about the look of this....I think it's missing something but I can't find what.., any ideas?

    [Blocked Image: http://pix.nofrag.com/1/c/b/4fef51a104cd9cdeea364fe4fe63d.jpg]

    Otherwise some screens of the sewer section:

    this one is very WIP but I thought the zombie made it looks cool

    [Blocked Image: http://pix.nofrag.com/c/d/1/4ec29865f56298cfb6e519c0d719c.jpg]

    [Blocked Image: http://pix.nofrag.com/4/e/0/e060c8cf50c0464257512c6cc5b06.jpg]

    [Blocked Image: http://pix.nofrag.com/4/d/f/c62ca1e4674c83639855810f24f91.jpg]

  • Freak
    • May 8, 2008 at 4:46 PM
    • #5,666

    i like the atmosphere in the underground, it´s pretty cool

  • dissonance
    • May 8, 2008 at 6:53 PM
    • #5,667
    Quote from JohnSmith

    [Blocked Image: http://pix.nofrag.com/c/d/1/4ec29865f56298cfb6e519c0d719c.jpg]

    Lookin' FANTASTIC.

  • Freak
    • May 8, 2008 at 8:51 PM
    • #5,668

    btw dude could you take a screen of this zombie-underground-shot again, but withouth hud and crosshair pls? i need something new for my desktop

  • JohnSmith
    • May 9, 2008 at 11:52 AM
    • #5,669

    Here you are

    [Blocked Image: http://pix.nofrag.com/5/8/3/823268922c109d4886b975baf4d32t.jpg]

  • Freak
    • May 9, 2008 at 12:18 PM
    • #5,670

    wonderful, thx

  • ⌐■_■
    • May 9, 2008 at 7:54 PM
    • #5,671
    Quote from JohnSmith

    Still not satisfied about the look of this....I think it's missing something but I can't find what.., any ideas?

    you might want to add taller buildings (ie skyscrapers)

  • Thrik
    • May 9, 2008 at 11:04 PM
    • #5,672

    Yeah, a bit more background depth will work wonders. I think Albatros is a budding master of that kind of thing:

    viewtopic.php?f=25&t=11027

    Love the way he uses fog and lighting to make it seem like the city goes on and on.

    Similarly neat stuff from him here with the mountains:

    viewtopic.php?f=31&t=1552&start=5685

  • JohnSmith
    • May 10, 2008 at 12:15 AM
    • #5,673
    Quote from killertomato

    you might want to add taller buildings (ie skyscrapers)

    Ok I'll try to modify the 3d-skybox then, thanks for replying tomato

    Quote from Thrik

    Yeah, a bit more background depth will work wonders. I think Albatros is a budding master of that kind of thing:

    Yeah Albatros is crazy He really have a great sense of scenery

  • JeanPaul
    • May 11, 2008 at 12:55 AM
    • #5,674

    Its really too bad that any sort of zombie mod will be 100% void after Left4Dead comes out

  • tomdon
    • May 11, 2008 at 11:33 AM
    • #5,675

    You could say, the other zombie mods will be left for dead...... man I crack myself up .

  • PogoP
    • May 11, 2008 at 11:38 AM
    • #5,676

    Not neccessarily. Different zombie mods offer different gameplay styles.

    Whilst L4D offers hectic gameplay, mods like No More Room in Hell will offer features like barricading amongst other things that L4D doesn't.

  • Buddy
    • May 11, 2008 at 3:54 PM
    • #5,677

    Well I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room

  • Seldoon182
    • May 11, 2008 at 9:33 PM
    • #5,678
    Quote from Buddy

    Well I've been playing some Zombie Panic!: Source recently and its pretty awesome gameplay and nowhere near the one from L4D. Besides the fact that ZP!:S maps look a bit crappy its fun game nonetheless, especially when You can play together with your friend in one room

    It's just a question of time ?

  • Psy
    • May 12, 2008 at 12:04 PM
    • #5,679

    Little update on my CTF map.

    [Blocked Image: http://www.cubeupload.com/files/6c0a5emedia3.jpg]

    Skyline is flat, I know, and the area just around the Intel is a little open which I plan to change a little.

  • Punky
    • May 12, 2008 at 1:00 PM
    • #5,680

    Your brushwork is getting more detail! it looks good, you have enough entrances that provide acces to the intel, which is also good, the two things that aren't good imo:

    -you need to add more detail (by adding lots of props, but you are probably in an earlier stage of your map where you are doing the brushwork?)

    -the intel is just laying on the floor, in the center of a building...

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