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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JeanPaul
    • April 14, 2008 at 12:44 AM
    • #5,581

    No, I mean its too wavy. Smooth them out a bit or just subdivide and leave them alone

  • Ginger Lord
    • April 14, 2008 at 12:31 PM
    • #5,582

    I've seen plenty of old buildings around here with their roofs just like that, smooth curved ones dont tend to happen that often.

  • Thrik
    • April 14, 2008 at 12:41 PM
    • #5,583

    Yeah, that picture seems like a fairly accurate depiction of a lot of European architecture. I too have seen plenty of roofs like that (worse, in fact — they look ready to collapse).

  • Albatros
    • April 14, 2008 at 1:20 PM
    • #5,584

    Hey again

    Hm, I could increase the subdivisions, but I don't know if that'd make it look much better...

    In fact, the wavyness is no exaggeration (like the others said).

    http://www.jlittlewood.com/pictures/deutschland/095.jpg

    This is already bad, and I, too, have seen worse...

  • Phatsniper
    • April 14, 2008 at 4:03 PM
    • #5,585

    I think the wavy roofs look fine.

    Beutiful map dude, I just love the background buildings and the glow they have.

  • 2d-chris
    • April 15, 2008 at 1:35 PM
    • #5,586

    So I've been playing and loving TF2 the last few months so I finally decided to make a map for something other than a mod

    cp_yeehaw

    [Blocked Image: http://img120.imageshack.us/img120/7269/yeehaw1pg9.jpg]

    [Blocked Image: http://img256.imageshack.us/img256/7089/yeehaw2yn6.jpg]

    Please note this is very WIP, should have a beta out pretty soon (few weeks) I'm trying to keep to the tf2 style, also performance is a big concern so i'm not going overboard with details and I don't want to make a really close combat level design, those fustrate me a bit :\

    Gameplay will be like cp_dustbowl (the first level) but a little more ranged!

    *edit* the map above is darn sexy, good job.

  • -HP-
    • April 15, 2008 at 2:52 PM
    • #5,587

    Good stuff chris!

  • FrieChamp
    • April 15, 2008 at 3:35 PM
    • #5,588

    Nice, love the name!

  • -HP-
    • April 15, 2008 at 4:04 PM
    • #5,589

    lol, indeed... when I've read the name I guess It's something that fits perfectly the TF2 theme!

  • Phatsniper
    • April 15, 2008 at 6:21 PM
    • #5,590

    Real nice, I'm liking the height variation of both the rocks and the gameplay area!

  • Sentura
    • April 15, 2008 at 9:26 PM
    • #5,591

    awesome two dee, it has a very distinct non canon tf2 look over it in those shots. it's nice to see some changes from the standard valve looking maps. dont get me wrong, i love them, but sometimes you need a wee bit variation.

  • dux
    • April 15, 2008 at 10:48 PM
    • #5,592

    Nice one 2dimensional-christopher

  • 2d-chris
    • April 16, 2008 at 2:12 PM
    • #5,593

    Tankz for Ze k1nD W3rdZ y4'Ll!

    I'm motivated enough to clip the son of a gun now

  • Xanthi
    • April 16, 2008 at 11:55 PM
    • #5,594

    Looks a bit 2d

    Just joking, awesome work man..

  • BJA
    • April 18, 2008 at 3:34 PM
    • #5,595

    A little Quake4 scene, this time without any wooden tentacles or whatsoever The fire particles are from the original game, the rest is custom content (average texture resolution 512x512).

    [Blocked Image: http://www.bja-design.de/different/q4scene1_800x500.jpg]

    Bigger screenshot:

    http://www.bja-design.de/different/q4sc ... 24x768.jpg

  • bitmap
    • April 18, 2008 at 3:46 PM
    • #5,596

    lovely work BJ

  • Quakis
    • April 18, 2008 at 3:47 PM
    • #5,597
    Quote from bitmap

    lovely work BJ

    As always!

  • Buddy
    • April 18, 2008 at 4:43 PM
    • #5,598

    You'd better apply at ID dude, you would suit there as well as method.

  • -HP-
    • April 18, 2008 at 5:07 PM
    • #5,599
    Quote from buddy the designer

    You'd better apply at ID dude, you would suit there as well as method.

    indeed, you definitely got a chance!

  • Minos
    • April 18, 2008 at 5:37 PM
    • #5,600

    Looks very good BJA.

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