No, I mean its too wavy. Smooth them out a bit or just subdivide and leave them alone
WIP in WIP, post your level screenshots!
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I've seen plenty of old buildings around here with their roofs just like that, smooth curved ones dont tend to happen that often.
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Yeah, that picture seems like a fairly accurate depiction of a lot of European architecture. I too have seen plenty of roofs like that (worse, in fact — they look ready to collapse).
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Hey again

Hm, I could increase the subdivisions, but I don't know if that'd make it look much better...
In fact, the wavyness is no exaggeration (like the others said).
http://www.jlittlewood.com/pictures/deutschland/095.jpg
This is already bad, and I, too, have seen worse...

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I think the wavy roofs look fine.
Beutiful map dude, I just love the background buildings and the glow they have.
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So I've been playing and loving TF2 the last few months so I finally decided to make a map for something other than a mod

cp_yeehaw
[Blocked Image: http://img120.imageshack.us/img120/7269/yeehaw1pg9.jpg]
[Blocked Image: http://img256.imageshack.us/img256/7089/yeehaw2yn6.jpg]
Please note this is very WIP, should have a beta out pretty soon (few weeks) I'm trying to keep to the tf2 style, also performance is a big concern so i'm not going overboard with details and I don't want to make a really close combat level design, those fustrate me a bit :\
Gameplay will be like cp_dustbowl (the first level) but a little more ranged!
*edit* the map above is darn sexy, good job.
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Good stuff chris!
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Nice, love the name!

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lol, indeed... when I've read the name I guess It's something that fits perfectly the TF2 theme!
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Real nice, I'm liking the height variation of both the rocks and the gameplay area!
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awesome two dee, it has a very distinct non canon tf2 look over it in those shots. it's nice to see some changes from the standard valve looking maps. dont get me wrong, i love them, but sometimes you need a wee bit variation.
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Nice one 2dimensional-christopher
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Tankz for Ze k1nD W3rdZ y4'Ll!
I'm motivated enough to clip the son of a gun now

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Looks a bit 2d

Just joking, awesome work man..
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A little Quake4 scene, this time without any wooden tentacles or whatsoever
The fire particles are from the original game, the rest is custom content (average texture resolution 512x512).[Blocked Image: http://www.bja-design.de/different/q4scene1_800x500.jpg]
Bigger screenshot:
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lovely work BJ

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You'd better apply at ID dude, you would suit there as well as method.
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Quote from buddy the designer
You'd better apply at ID dude, you would suit there as well as method.
indeed, you definitely got a chance!
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Looks very good BJA.
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