That's what i said Psycho ![]()
WIP in WIP, post your level screenshots!
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Oops. I should of read all of your post.

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My first proper endeavor with UnrealEd 4.0 for gears of War. And oh my god does this thing rape your system then some more.
5 points to anyone who recognizes the inspiration for the building
copy paste image to address bar for full size.[Blocked Image: http://aycu40.webshots.com/image/47159/2000009691791488845_rs.jpg]
[Blocked Image: http://aycu24.webshots.com/image/47503/2000005170478539055_rs.jpg]
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S.T.A.L.K.E.R. ?
Quake 3 ?
Looking great btw.
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Original UE3 presentation from GDC04. I know that from back of my head.

EDIT: Well, looks good aside from the eye-cancerous (?) bloom. Make it more like in the presentation... bloom was used rather subtle back then.
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Nice stuff Dux! Grats bro, keep up
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psst you can hold f9 and click in a viewport to dump a screenshot to the screenshots folder

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Ohh thanks for the tip

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Pictures are too small Dux! Want to see more

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Be kind, it's a "competetive" cs:s map :roll:

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You should fix the extensive glowing of those windows (I think HDR causes this?!)
Also, most of your lamps are on, but it's daytime...

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Looking nice, Dux. I like the grade of detail.
Some more old-fashioned DoD-Source stuff... still working on my "big release", and I guess I will be for another couple of weeks
.[Blocked Image: http://www.albatros44.de/nachtigall/ngnb10k.jpg]
[Blocked Image: http://www.albatros44.de/nachtigall/ngnb11k.jpg]
Cheers @ thanks for the correction of that background texture - will be fixed for the next compile.
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Ok bigger image

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You gotta work on the lighting Dux, It's looking to washed out, imho.
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It's fog, wondering whether or not to keep it

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Keep it, but either make it darker or push it back.
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Man that dod:s map looks wicked. one thing I noticed though, the changeover from grass to rocky hillside is uh, well the grass is very stretched.
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Nice. Overbloomed tho and where's da layout i want to see whole map!
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I'm getting gears this week dux, what's the editor like? Is that shot just all premade meshes?
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