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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • PaulH
    • March 20, 2008 at 5:32 PM
    • #5,501

    That's what i said Psycho

    Images

    • uhoh.webp
      • 61.91 kB
      • 1,071 × 325
  • Psy
    • March 20, 2008 at 6:41 PM
    • #5,502

    Oops. I should of read all of your post.

  • dux
    • March 22, 2008 at 7:07 PM
    • #5,503

    My first proper endeavor with UnrealEd 4.0 for gears of War. And oh my god does this thing rape your system then some more.

    5 points to anyone who recognizes the inspiration for the building copy paste image to address bar for full size.

    [Blocked Image: http://aycu40.webshots.com/image/47159/2000009691791488845_rs.jpg]

    [Blocked Image: http://aycu24.webshots.com/image/47503/2000005170478539055_rs.jpg]

  • D3ads
    • March 22, 2008 at 7:21 PM
    • #5,504

    S.T.A.L.K.E.R. ?

    Quake 3 ?

    Looking great btw.

  • aevirex
    • March 22, 2008 at 7:56 PM
    • #5,505

    Original UE3 presentation from GDC04. I know that from back of my head.

    EDIT: Well, looks good aside from the eye-cancerous (?) bloom. Make it more like in the presentation... bloom was used rather subtle back then.

  • -HP-
    • March 23, 2008 at 12:29 AM
    • #5,506

    Nice stuff Dux! Grats bro, keep up

  • KungFuSquirrel
    • March 23, 2008 at 5:14 AM
    • #5,507

    psst you can hold f9 and click in a viewport to dump a screenshot to the screenshots folder

  • dux
    • March 23, 2008 at 9:57 AM
    • #5,508

    Ohh thanks for the tip

  • FrieChamp
    • March 23, 2008 at 12:41 PM
    • #5,509

    Pictures are too small Dux! Want to see more

  • Marcos
    • March 23, 2008 at 2:51 PM
    • #5,510

    Be kind, it's a "competetive" cs:s map :roll:

  • Deathy
    • March 23, 2008 at 3:29 PM
    • #5,511

    You should fix the extensive glowing of those windows (I think HDR causes this?!)

    Also, most of your lamps are on, but it's daytime...

  • Albatros
    • March 23, 2008 at 4:16 PM
    • #5,512

    Looking nice, Dux. I like the grade of detail.

    Some more old-fashioned DoD-Source stuff... still working on my "big release", and I guess I will be for another couple of weeks .

    [Blocked Image: http://www.albatros44.de/nachtigall/ngnb10k.jpg]

    [Blocked Image: http://www.albatros44.de/nachtigall/ngnb11k.jpg]

    Cheers @ thanks for the correction of that background texture - will be fixed for the next compile.

  • dux
    • March 23, 2008 at 10:51 PM
    • #5,513

    Ok bigger image

  • -HP-
    • March 23, 2008 at 11:16 PM
    • #5,514

    You gotta work on the lighting Dux, It's looking to washed out, imho.

  • dux
    • March 24, 2008 at 1:01 AM
    • #5,515

    It's fog, wondering whether or not to keep it

  • dissonance
    • March 24, 2008 at 1:43 AM
    • #5,516

    Keep it, but either make it darker or push it back.

  • Belgarion
    • March 24, 2008 at 2:53 AM
    • #5,517

    Man that dod:s map looks wicked. one thing I noticed though, the changeover from grass to rocky hillside is uh, well the grass is very stretched.

    http://%7boption%7d

  • dux
    • March 26, 2008 at 6:08 PM
    • #5,518

  • Buddy
    • March 26, 2008 at 6:50 PM
    • #5,519

    Nice. Overbloomed tho and where's da layout i want to see whole map!

  • Zeta
    • March 26, 2008 at 7:26 PM
    • #5,520

    I'm getting gears this week dux, what's the editor like? Is that shot just all premade meshes?

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