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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Marcos
    • December 23, 2007 at 3:36 PM
    • #5,241

    Heya!

    Very early css map!

    [Blocked Image: http://www.home.no/markus-l/cssnor2.jpg]

    [Blocked Image: http://www.home.no/markus-l/cssnor3.jpg]

    [Blocked Image: http://www.home.no/markus-l/cssnor.jpg]

    PS. Is there any good guides/tips on compilesettings for the new Hammer? I want better lighting!

  • FrieChamp
    • December 23, 2007 at 3:48 PM
    • #5,242

    Marcos

  • D3ads
    • December 23, 2007 at 4:31 PM
    • #5,243

    BJA: I love it, nice to see someone other than Method making real-world environments in the Doom 3 engine

    OMG Marcos

  • ifO
    • December 23, 2007 at 7:09 PM
    • #5,244

    Bloody hell BJA, 'a little bit of something'? How many custom props in there! Lovely work

    Looks like a good start too Marcos!

  • Zacker
    • December 23, 2007 at 7:54 PM
    • #5,245

    That's a long time since we have seen anything from your hand Marcos!

  • Marcos
    • December 23, 2007 at 8:24 PM
    • #5,246

    Yeah

    Been busy with the Army for the last 1,5 years So feels good to do some mapping now in the holidays , and ofc see the core again

  • Sindwiller
    • December 23, 2007 at 8:42 PM
    • #5,247

    I'm honored to meet the initiator of the holy WIP Level Thread himself

  • BJA
    • December 23, 2007 at 10:23 PM
    • #5,248

    Thanks guys

    Deh0lise: yeah, already heard that before that the wooden planks on the windows don't cast any shadow, but thanks for pointing that out.

    ifO: Some props are made out of brushes and patches within the q4 editor, so there are not that many models.

  • Skjalg
    • December 24, 2007 at 3:31 AM
    • #5,249

    Yo Marcos, long time no see.. I thought you gave up mapping or something.

    I'm about to finish some of my projects now, want to maybe coop a map sometime?

  • Minos
    • December 24, 2007 at 6:04 AM
    • #5,250
    Quote from FrieChamp

    Marcos

  • Quakis
    • December 24, 2007 at 11:24 AM
    • #5,251

    Marcos?

    Guess I can't share the love...

  • Bic-B@ll
    • December 24, 2007 at 7:16 PM
    • #5,252

    Polos

  • Psyshokiller
    • December 28, 2007 at 11:48 PM
    • #5,253

    Looking good so far BJA ! Some of the textures appear to have a quite noisy normalmap/heightmap.

    Hope these rooms will evolve to something bigger.

    Post more often buddy!

  • Belgarion
    • December 29, 2007 at 7:58 AM
    • #5,254
    Quote from BJA

    A little bit of something for Quake4. I used some dirt decals from the game but the rest is all custom content.[Blocked Image: http://www.bja-design.de/different/q4map_screen1.jpg]

    Holy frick. That almost looks like it came out of 3ds or something. truly top-notch work.

  • Zacker
    • December 29, 2007 at 1:50 PM
    • #5,255

    Yeah extremely impressive work there BJA! Some might claim that it's too cluttered, but I like the style.

  • Something
    • December 30, 2007 at 3:31 AM
    • #5,256

    It seems that the boards on the window aren't casting shadows, otherwise good.

  • BJA
    • December 30, 2007 at 12:15 PM
    • #5,257

    Psyshokiller (isn't it supposed to be "Psychokiller ? o.O.): Most normalmaps were created in crazybump or with the nvidia normalmap filter (sometimes both). Guess you're right, the concrete and walls look really a bit too noisy, but I guess that's what comes out when you spend only a few clicks on creating them. Not sure if this little scene will evolve in something playable...probably not

    Zacker: Thanks, and yeah I hear a lot people saying that the models feel a bit too random.

    Something: That's always the first thing people seem to notice but thanks for pointing it out anyway.

  • Psyshokiller
    • December 30, 2007 at 2:24 PM
    • #5,258
    Quote from BJA

    Psyshokiller (isn't it supposed to be "Psychokiller ? o.O.)

    It's supposed to be Psyschokiller. When I was signing up on mapcore my "c key" didn't react , without me noticing it (saw it later on).

    Can some admin fix this please?

  • ⌐■_■
    • December 30, 2007 at 10:02 PM
    • #5,259

    a main menu screen im working on. VERY early WIP, but any good suggestions will be taken seriously.

    [Blocked Image: http://img155.imageshack.us/img155/5766/taleop4.jpg]

  • Thrik
    • December 30, 2007 at 10:47 PM
    • #5,260

    Don't forget to account for widescreen.

    Is the menu itself normally that far to the right? Seems a bit unplaced there.

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