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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • e-freak
    • December 8, 2007 at 3:07 PM
    • #5,181

    -snip-

  • Steppenwolf
    • December 8, 2007 at 3:09 PM
    • #5,182

    The ambience looks very good. Things to improove are imo:

    - roofs (they look hl1'ish in most of the screens)

    - snow/street transition (blend the textures)

    - texture alignment (at the screen with the door closeup all the wall textures arn't aligned)

    Other then that the map looks promising.

  • static07
    • December 8, 2007 at 4:07 PM
    • #5,183

    all glass needs frosting + what's been allready said

  • Thrik
    • December 8, 2007 at 4:40 PM
    • #5,184

    You can actually do rounded wood like that, I've seen a video of it being done. You need to do stuff to the temperature and such so it dries like that, though.

    Kind of rare though, so probably not suited to a typical street.

  • Grippy0
    • December 8, 2007 at 6:54 PM
    • #5,185

    Thanks all for comments and critics !!

    I will correct all this things.

    I make this map for a competition, which ends on December 31st I hope to end it in time

  • PogoP
    • December 10, 2007 at 2:38 AM
    • #5,186

    Thanks for the tips guys. I upped the fog, a little too much maybe

    Hopefully I'll be releasing later this week!

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/ctf_quarry0006.jpg]

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/ctf_quarry0008.jpg]

  • Thrik
    • December 10, 2007 at 3:27 AM
    • #5,187

    The fog looks awesome. It really contrasts well with the sky above, although I still think it'd be awesome to have beams of light cutting through the fog from there.

  • PaulH
    • December 10, 2007 at 1:31 PM
    • #5,188

    An area i have been putting together for a university group project. Props are from hl2 or were provided by the group, save for church benches. Lighting needs toning down on the pub and the sun also but its getting there.

    Images are quite large

    [Blocked Image: http://img443.imageshack.us/img443/7517/solutioncitylight20000ba0.th.jpg] [Blocked Image: http://img441.imageshack.us/img441/8112/solutioncitylight20002cw7.th.jpg] [Blocked Image: http://img266.imageshack.us/img266/3148/solutioncitylight20004gq2.th.jpg] [Blocked Image: http://img266.imageshack.us/img266/7919/solutioncitylight20005zh1.th.jpg]

  • Ziggurat
    • December 10, 2007 at 1:42 PM
    • #5,189

    looks awesome, pogo.

  • Deathy
    • December 10, 2007 at 3:00 PM
    • #5,190

    PaulH:

    Not bad

    The wall texture on the 3rd picture looks over-sized, higher resolution texture would fit better.

  • PaulH
    • December 10, 2007 at 3:11 PM
    • #5,191

    I agree, it's a HL2 texture but its obviously designed to fit smaller walls, i just liked how it fit into the environment so i stretched it a bit I'll try some alternatives.

  • I3yG-MaK
    • December 10, 2007 at 3:14 PM
    • #5,192

    [Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/ctf_quarry0008.jpg]

    this screen is awesome man

  • zaphod
    • December 10, 2007 at 8:59 PM
    • #5,193

    pogo, your stuff is looking phenomenal!

    I thought all the screenshot marking up in this thread recently so I wanted an excuse to use my wacom. Here are a few suggestions on the other screenshot you posted:

    [Blocked Image: http://marshmonkey.googlepages.com/markedup.jpg]

  • ifO
    • December 10, 2007 at 10:27 PM
    • #5,194

    Very very nice PaulH and Pogo but please use better image hosts!!

  • PogoP
    • December 10, 2007 at 10:47 PM
    • #5,195
    Quote from ifO

    Very very nice PaulH and Pogo but please use better image hosts!!

    I'd love to but I haven't a clue what to use ^^

  • Mr. Happy
    • December 10, 2007 at 11:25 PM
    • #5,196

    Very nice guys!

    Your fine man, photobucket wins every time

  • SixThree
    • December 11, 2007 at 6:54 AM
    • #5,197

    [Blocked Image: http://img517.imageshack.us/img517/7646/portal1cf1.jpg]

    [Blocked Image: http://img155.imageshack.us/img155/8278/portal2uy4.jpg]

  • st0lve
    • December 11, 2007 at 8:21 AM
    • #5,198

    More texture variation please. I know that's how many portal maps are like, but look at vivis map for some inspiration. Something original wouldn't hurt

  • SixThree
    • December 11, 2007 at 8:51 AM
    • #5,199
    Quote from st0lve

    More texture variation please. I know that's how many portal maps are like, but look at vivis map for some inspiration. Something original wouldn't hurt

    Thanks for the comment, but I'm not aiming to do something all that original

  • m8nkey
    • December 11, 2007 at 9:58 AM
    • #5,200

    Looks good Paul. What's your project entail? As far as tweaking the lighting goes, if you're not using a custom skybox the wiki Skylist page has recommended settings for all skyboxes. They're a good starting point.

    http://%7boption%7d

    When it comes to screenshots my personall preference is a width less than 1024. Considering that they're being viewed in a browser, I'd prefer the majority to be able to see the entire image at 100% scale.

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