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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Method
    • September 10, 2007 at 1:21 PM
    • #4,821

    Method is back. Lately I've been learning modo and making more textures, but after seeing The City of Lost Children again, I was inspired to build something of similar atmosphere in Doom 3/Quake 4. This is WIP of few days worth of work:

    [Blocked Image: http://www.methodonline.com/temp/lostquake1.jpg]

    [Blocked Image: http://www.methodonline.com/temp/lostquake2.jpg]

    Am I hitting the City of Lost Children atmosphere whoever seen the movie? Feedback is welcome,

    -Method

  • skdr
    • September 10, 2007 at 1:27 PM
    • #4,822

    Looks okay but it's way too grey and needs some serious contrast.

  • Seldoon182
    • September 10, 2007 at 2:37 PM
    • #4,823

    Good job as always Method !

    Quote from skdr

    Looks okay but it's way too grey and needs some serious contrast.

    +1

    Moreover you should add dirts, rains, posters, spotlights and lots of details like that.

  • mjens
    • September 10, 2007 at 3:17 PM
    • #4,824
    Quote from Method

    Am I hitting the City of Lost Children atmosphere whoever seen the movie? Feedback is welcome,-Method

    Sure, I was watching that movie about 5 times I suggest you to add more pipes and rust-stuff things + more sephia and contrast...

    It's very moody! :>

  • Skjalg
    • September 10, 2007 at 3:18 PM
    • #4,825

    What the other guys said, I like the textures, very nice!

    I'd also tone down the fog just a little.. its a tad too heavy

  • D3ads
    • September 10, 2007 at 3:44 PM
    • #4,826

    Are some of those actually Kingpin textures? I swear those are the same windows. Looks cool anyway, needs more colour variation though. How did you make that water? It looks like Source!

  • JeanPaul
    • September 10, 2007 at 6:13 PM
    • #4,827

    Thats the Doom 3 engine? Awesome

  • Method
    • September 10, 2007 at 10:28 PM
    • #4,828

    Thanks guys. Yes it's Doom 3 (Quake 4).

    D3ads: The water is just a custom diffuse that was created for the water texture added in one of Quake 4 patches. The textures are all custom and those windows were created from this texture:

    http://www.cgtextures.com/getfile.php/4 ... 8a325c7768

    -----------------------------------------------------

    I expended the area and made it more brownish.

    [Blocked Image: http://www.methodonline.com/temp/lostquake4.jpg]

    [Blocked Image: http://www.methodonline.com/temp/lostquake5.jpg]

    -Method

  • Minos
    • September 11, 2007 at 3:07 PM
    • #4,829

    Kickass stuff

    Not really a fan of the fog setup though (you could use a more colorful tone and set the start distance a little further in my opinion)

  • ⌐■_■
    • September 11, 2007 at 3:41 PM
    • #4,830

    Yeah the fog is ruining it IMO.

  • JeanPaul
    • September 11, 2007 at 3:57 PM
    • #4,831

    Wow, so whats what water looks like in the Doom engine......

  • Quakis
    • September 11, 2007 at 4:39 PM
    • #4,832

    I quite like the brown look with the fog, myself. Reminds me of PainKiller in a good way.

  • Sentura
    • September 11, 2007 at 4:43 PM
    • #4,833

    it's a nice change in atmosphere, something gothic about it, usually all we see here is a new french town for dod:s. i really like to see something different, and anything that is close to the gothic style or noir style will be warmly welcomed by me.

  • Method
    • September 11, 2007 at 7:37 PM
    • #4,834

    Thanks guys, still working on it.

    JeanPaul: It's not a real water in Doom 3. It's a hack. A shader that uses heathaze to distort a texture. It was included with Ritual's Quake 4 patch. I simply made my own diffuse and spec.

    -Method

  • JeanPaul
    • September 11, 2007 at 8:42 PM
    • #4,835

    But do things float?

  • Method
    • September 12, 2007 at 1:07 AM
    • #4,836

    No, they fall through.

    -Method

  • ⌐■_■
    • September 12, 2007 at 7:40 AM
    • #4,837
    Quote from JeanPaul

    But do things float?

    Quote from Method

    We all float down here.

  • neotic
    • September 14, 2007 at 8:30 AM
    • #4,838

    Feels like Dark City... I like it...

  • PogoP
    • September 15, 2007 at 9:23 PM
    • #4,839

    That map reminds me of that Alfred Hitchcock film... Rear window. Does anyone else think so?

  • ifO
    • September 16, 2007 at 12:33 PM
    • #4,840

    Reaally really nice

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