Quote from QuakisYes, vary that step texture horizontally so it doesn't repeat so much!
Agreed! Indeed I take care about the lightmap grid ! ![]()
Quote from QuakisYes, vary that step texture horizontally so it doesn't repeat so much!
Agreed! Indeed I take care about the lightmap grid ! ![]()
it's for NMRIH. ![]()
UPDATE:
[Blocked Image: http://www.cubius-design.de/nmrih/c1.jpg]
[Blocked Image: http://www.cubius-design.de/nmrih/c2.jpg]
[Blocked Image: http://www.cubius-design.de/nmrih/c3.jpg]
Quote from Seldoon182Agreed! Indeed I take care about the lightmap grid !
I meant the side, not the top. If you don't want to ruin the lightmap grid then what about a new texture (from scratch/elsewhere) that has several rows of the same step, but each one looks slightly different. That'll stop it repeating so much and protect the lightmap grid.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mapcrit01.jpg]
Is all I can see so far.
Very nice Darth.
One thing: the textures for those stainless steel table tops look really fugly and low-res.
And would you really put your food down next to that corpse? ![]()
well i am not happy with the ground yet + this is offcourse map WIP ALLOT..
[Blocked Image: http://www.uploadhouse.com/fileuploads/429/4299489ca7e57bef2dc4b7b2968aa3009e821d.jpg]
[Blocked Image: http://www.uploadhouse.com/fileuploads/429/429947a0bfd069112c2de97170659732422bf6.jpg]
[Blocked Image: http://www.uploadhouse.com/fileuploads/429/429946e71f167c23e1e7cbc60af241b9ade542.jpg]
textures are also wip and made by sindwiller.
I realize that its WIP, but it does have a slightly HL1 look over it.. The buildings are too square ![]()
looks like a nice start to me. i wonder if sindiwilli could post some more textures. the ground texture for example is kind of bugging me. i want to see it a bit more high res. maybe i can help out ![]()
keep on it!
It's a very good start. Lots of room for detailing. ![]()
I agree. Looks like this can become something really nice if you try and get the theme more separated from the dust theme and of course when more details + textures arrive.
please, please, please, get rid of that hl2 graffiti
environment wise, i dont think any arabic houses (save maybe the elite) have gardens on their roof.
I think you should get rid of the tile roof aswell... almost looks like it could be somewhere in the southwest us or mexico, if it weren't for the arabic grafitti. Also if you look at middle eastern architecture there's rarely sloped roofs as they don't need them since it never rains.
thanks for the tips, ill look into it
my idea is to bring allot of CC fights with small streets + corners and it has 1 underground route (from 1 building to the other). and yeah i am going to shoot some photo's of grafiti here in holland + use grafiti from the photo's of sinds ![]()
and sentura i agree, but more boxes? ![]()
and hessi i would appreciate if you want to help ![]()
Quoteuse grafiti from the photo's of sinds
Bulgarian graffiti in an Arabian city? That's new for me ![]()
Whats the point in life after page 304 and Robert Briscoe...!
lol
Damn thats the bestes ever..!
you should come on irc ![]()
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