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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Seldoon182
    • September 1, 2007 at 2:13 AM
    • #4,741
    Quote from Quakis

    Yes, vary that step texture horizontally so it doesn't repeat so much!

    Agreed! Indeed I take care about the lightmap grid ! ^^

    Hammer screen

  • Darth_brush
    • September 1, 2007 at 10:42 AM
    • #4,742

    it's for NMRIH.

    UPDATE:

    [Blocked Image: http://www.cubius-design.de/nmrih/c1.jpg]

    [Blocked Image: http://www.cubius-design.de/nmrih/c2.jpg]

    [Blocked Image: http://www.cubius-design.de/nmrih/c3.jpg]

  • Quakis
    • September 1, 2007 at 11:04 AM
    • #4,743
    Quote from Seldoon182

    Agreed! Indeed I take care about the lightmap grid ! ^^

    Hammer screen

    I meant the side, not the top. If you don't want to ruin the lightmap grid then what about a new texture (from scratch/elsewhere) that has several rows of the same step, but each one looks slightly different. That'll stop it repeating so much and protect the lightmap grid.

  • Nexus
    • September 1, 2007 at 11:15 AM
    • #4,744

    [Blocked Image: http://img245.imageshack.us/img245/8978/dehogsatrasummer10001od6.jpg]

  • Quakis
    • September 1, 2007 at 11:39 AM
    • #4,745

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mapcrit01.jpg]

    Is all I can see so far.

  • ifO
    • September 1, 2007 at 2:45 PM
    • #4,746

    Very nice Darth.

    One thing: the textures for those stainless steel table tops look really fugly and low-res.

    And would you really put your food down next to that corpse?

  • Gorion
    • September 1, 2007 at 3:27 PM
    • #4,747

    well i am not happy with the ground yet + this is offcourse map WIP ALLOT..

    [Blocked Image: http://www.uploadhouse.com/fileuploads/429/4299489ca7e57bef2dc4b7b2968aa3009e821d.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/429/429947a0bfd069112c2de97170659732422bf6.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/429/429946e71f167c23e1e7cbc60af241b9ade542.jpg]

    textures are also wip and made by sindwiller.

  • Skjalg
    • September 1, 2007 at 4:11 PM
    • #4,748

    I realize that its WIP, but it does have a slightly HL1 look over it.. The buildings are too square

  • hessi
    • September 1, 2007 at 4:28 PM
    • #4,749

    looks like a nice start to me. i wonder if sindiwilli could post some more textures. the ground texture for example is kind of bugging me. i want to see it a bit more high res. maybe i can help out

    keep on it!

  • Psy
    • September 1, 2007 at 4:41 PM
    • #4,750

    It's a very good start. Lots of room for detailing.

  • PhilipK
    • September 1, 2007 at 4:48 PM
    • #4,751

    I agree. Looks like this can become something really nice if you try and get the theme more separated from the dust theme and of course when more details + textures arrive.

  • hamst3r
    • September 1, 2007 at 4:50 PM
    • #4,752

    please, please, please, get rid of that hl2 graffiti

  • dux
    • September 1, 2007 at 5:00 PM
    • #4,753
    Quote from hamst3r

    please, please, please, get rid of that hl2 graffiti

  • Sentura
    • September 1, 2007 at 5:09 PM
    • #4,754

    environment wise, i dont think any arabic houses (save maybe the elite) have gardens on their roof.

  • Chunks
    • September 1, 2007 at 6:10 PM
    • #4,755

    I think you should get rid of the tile roof aswell... almost looks like it could be somewhere in the southwest us or mexico, if it weren't for the arabic grafitti. Also if you look at middle eastern architecture there's rarely sloped roofs as they don't need them since it never rains.

  • Gorion
    • September 1, 2007 at 6:11 PM
    • #4,756

    thanks for the tips, ill look into it my idea is to bring allot of CC fights with small streets + corners and it has 1 underground route (from 1 building to the other). and yeah i am going to shoot some photo's of grafiti here in holland + use grafiti from the photo's of sinds

    and sentura i agree, but more boxes?

    and hessi i would appreciate if you want to help

  • Sindwiller
    • September 1, 2007 at 6:29 PM
    • #4,757
    Quote

    use grafiti from the photo's of sinds

    Bulgarian graffiti in an Arabian city? That's new for me

  • spine
    • September 1, 2007 at 7:01 PM
    • #4,758

    Whats the point in life after page 304 and Robert Briscoe...! lol

    Damn thats the bestes ever..!

  • hessi
    • September 1, 2007 at 9:11 PM
    • #4,759
    Quote from Gorion

    and hessi i would appreciate if you want to help

    well then show me the texture...

  • Gorion
    • September 1, 2007 at 9:41 PM
    • #4,760

    you should come on irc

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