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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Psy
    • August 30, 2007 at 10:48 AM
    • #4,721

    I'm scared. D:

    I don't feel like working on the map today. I want to but I just don't feel up to it. Anybody else get this from time to time?

  • -HP-
    • August 30, 2007 at 10:55 AM
    • #4,722
    Quote from Psycho

    I'm scared. D:I don't feel like working on the map today. I want to but I just don't feel up to it. Anybody else get this from time to time?

    Oh yeah man...

  • Psy
    • August 30, 2007 at 10:58 AM
    • #4,723

    I only just realised what Coen was joking about. Funnay.

  • -HP-
    • August 30, 2007 at 12:04 PM
    • #4,724
    Quote from Psycho

    I only just realised what Coen was joking about. Funnay.

    Lol, Hammer private joke?

  • Darth_brush
    • August 30, 2007 at 1:12 PM
    • #4,725

    [Blocked Image: http://www.cubius-design.de/nmrih/b1.jpg]

    [Blocked Image: http://www.cubius-design.de/nmrih/b2.jpg]

    [Blocked Image: http://www.cubius-design.de/nmrih/b3.jpg]

  • Kreigore
    • August 30, 2007 at 1:24 PM
    • #4,726

    The painting on the wall (above the computers) looks abit out of place in that hospital/factory/lab setting.

    A good replacement could be a periodic system poster:

    [Blocked Image: http://www.sisweb.com/art/sis/pertable.gif]

  • I3yG-MaK
    • August 30, 2007 at 3:01 PM
    • #4,727

    or better...

    [Blocked Image: http://pain.health-info.org/pictures/Xray]

  • Zacker
    • August 30, 2007 at 3:13 PM
    • #4,728

    On that note, it would benefit the map if you made if it clear if it's a factory, lab or hospital.

  • D3ads
    • August 30, 2007 at 3:42 PM
    • #4,729

    Looks pretty ace, I agree that the periodic table/X-ray will suit the room better than a painting.

  • TermInator525
    • August 30, 2007 at 7:32 PM
    • #4,730

    Some Textures are still original (Size and quality) but don't be afraid i will change it as soon as possible.

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120000.jpg]

    [Blocked Image: http://bildupload.sro.at/a/images/de_bahrain_css_120001.jpg]

  • Psy
    • August 30, 2007 at 8:07 PM
    • #4,731

    Doesn't look bad aside from the blurriness of the textures.

  • Warby
    • August 30, 2007 at 8:28 PM
    • #4,732

    i and also

  • Minos
    • August 30, 2007 at 8:34 PM
    • #4,733

    hehe starting to look cool

  • Supernorn
    • August 30, 2007 at 9:06 PM
    • #4,734

    I've remade a lot of the geometry (most noteworthy is the curvier ceiling) and made it a bit more interesting in places. Overall things are generally more detailed and less blocky. I've also been tweaking the lighting, but it's been difficult trying to find a good balance between too bright and too dark.

    Let me know whether you think this is heading in the right direction or not. I'm going to probably add something more interesting to the ceiling and extend the area a bit further, but this is what I've got so far:

    [Blocked Image: http://blackmage.org/supernorn/SA/map/1.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/2.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/3.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/4.jpg]

    [Blocked Image: http://blackmage.org/supernorn/SA/map/5.jpg]

  • Seldoon182
    • August 30, 2007 at 11:39 PM
    • #4,735

    [Blocked Image: http://www.uploadhouse.com/fileuploads/423/423979d505eeba7f578edd4697c579949d472c.jpg]

    One year without Hammer ! Hell ! I really need to work hardly !

  • Nazul
    • August 30, 2007 at 11:46 PM
    • #4,736

    Supernorn; those screenshots just shout NS:2

    love to see more

    Seldoon; the texture on the stairs :x, more pics plz ^^

  • Quakis
    • August 31, 2007 at 8:41 AM
    • #4,737

    Yes, vary that step texture horizontally so it doesn't repeat so much!

  • Darth_brush
    • August 31, 2007 at 10:56 AM
    • #4,738

    [Blocked Image: http://www.cubius-design.de/nmrih/x2.jpg]

    [Blocked Image: http://www.cubius-design.de/nmrih/x3.jpg]

  • Quakis
    • August 31, 2007 at 12:31 PM
    • #4,739

    That texture with the white paint-like strokes, if they're not a temp texture then they really need aligned around the ceiling area, because it doesn't look too nice like that.

    Is this a single or multiplayer map by the way?

  • Supernorn
    • August 31, 2007 at 1:49 PM
    • #4,740

    Looks like a Left 4 Dead map to me, Or possibly NMRiH.

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