Looks promising Furyo, reminds me an a lot of the church in Lost Coast.
WIP in WIP, post your level screenshots!
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I love it

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All these pics is about to make me take up mapping again

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While it architecturally looks cool, the texturing is a bit incoherent. You said you fixed some of them up though, so good on you

Hopefully you'll update us with some new shots before too long
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[Blocked Image: http://img255.imageshack.us/img255/832/detheartsdev8thmay0000wm4.th.jpg]
Nowhere near finished of course.
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Reminds me of that Thief 2 mission, I forget what it's called. It's the one before last.


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Interesting. The player space is kinda sparse. The Slanted roof on the 1st floor is a unique architectural element, but comes off wrong. The sky light above seems to be more modern with a more rustic interior and its clashing. maybe if it were wood trim with a little metal around the glass.
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My only suggestion furyo is some sort of base for the pillars. Other than that, awesome

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Quote from von*ferret
Interesting. The player space is kinda sparse. The Slanted roof on the 1st floor is a unique architectural element, but comes off wrong. The sky light above seems to be more modern with a more rustic interior and its clashing. maybe if it were wood trim with a little metal around the glass.
Agreed! The sky ceiling is just a placeholder at the moment.
Please be aware that this is only T Spawn so the player only leaves out of the one exit.
EDIT:
[Blocked Image: http://img513.imageshack.us/img513/3526/detheartsdev9thmay0000lx5.th.jpg]
[Blocked Image: http://img440.imageshack.us/img440/5535/detheartsdev9thmay0001jn2.th.jpg]
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I agree with ferret. The upper architecture in particular just looks 'wrong' to me, but the lower section looks good. I can't help but feel that rejigging the ceiling to be styled along the lines of a grand old building (which tend to have high ceilings) would prove to be a more fitting choice.

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yea just about to make that same point - rework the upper area, the angle walls with the ceiling texture on them just look awful.
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looked great in dev but looks meh textured
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Those bookshelves would've lost books if they had been moved like that. Books on the floor, or lose the books completely.
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I agree on the ceiling in terms of realism, but I kind of like it as it is. The rest of it looks good though - although you might want to do some various versions of the bookshelves to randomize the book placement (if they're custom - I don't really know much of the default models).
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Finished the basic layout of the drains in my L4D map today, as well as a few more props. The last screenshot shows the size and rough layout, the subway being the route the survivors are supposed to have followed out of Tokyo into the mountains.
[Blocked Image: http://img510.imageshack.us/img510/1949/yama10014lq0.th.jpg][Blocked Image: http://img292.imageshack.us/img292/8647/yama10012va3.th.jpg][Blocked Image: http://img514.imageshack.us/img514/1153/yama10013ey3.th.jpg]
[Blocked Image: http://img292.imageshack.us/img292/1403/yama10016te5.th.jpg]
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I polished the area "a bit". Still need to look into fx editor.
[Blocked Image: http://www.methodonline.com/temp/meth_test10a.jpg]
[Blocked Image: http://www.methodonline.com/temp/meth_test10b.jpg]
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Feedback is welcome.
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how come there are broken concrete pieces around a window?
Looking really nice overall
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I wanted to add wooden planks that would cover the windows. It did look weird, hence I updated the shots once again.
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Damn ,you sure changed that quick Looks much better

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My first and propably the last (unless I make source version of this map) fy_ map. Its called fy_caerla (caerla comes from caerlaverock. image google for it...)
I wasted 2 days of my life planning/making this...
[Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0000.JPG]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0001.JPG]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0002.JPG]
[Blocked Image: http://koti.mbnet.fi/mikeliuz/fy_caerla0003.JPG]
Its 100% done... I just didnt want to make a topic in the Finished Works -subforum becouse its an fy_ map.
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