looks awesome tom ![]()
WIP in WIP, post your level screenshots!
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Stunning!

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That's fantastic tomdon, the detail in your work amazes me!
Condemned Building environment test:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/con_building.jpg]
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Two Screenshots from my heavily wip UT2004 DM:
[Blocked Image: http://img248.imageshack.us/img248/82/alephpreview2pw2.jpg]
[Blocked Image: http://img248.imageshack.us/img248/1756/alephpreview1xw8.jpg]
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/!\ doenerking filter detected /!\
rest looks cool. maybe a bit empty. colors are pretty "hip"
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its a nice start to then build more details on eg wall mounted machines / girders etc
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Quote from hessi
/!\ doenerking filter detected /!\
Well, yeah, true... I thought I have to make a bit outstanding (no Normalmapping, ... the engine is o l d). I hope it doesn't bother you (that much
).Quote from Pericolos0Like it alot! Clean and stylish, but the textures could use some polish imo. Dont like the tiling bland texture boxmapped on mesh style, but i guess it works good with unreal.
The textures for the prefabs I did at the beginning were quite complex (Ambient Occlusion, etc.) but for progress' sake I went for the 'unreal way'.
Thanks all.
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Personally, I think its stunning avirex. What filter is that

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It is called ... pssst ... don't tell anyone .... "Sharpen".

Here is a screenshot without sharpening:
[Blocked Image: http://img236.imageshack.us/img236/2239/alephpreview3rk3.jpg]
(On the other hand, I didn't have Antialiasing and Anisotropic Filtering activated.)
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I find it weird that in-game screenshots always end up more blurry then they should look.
Thank god for the sharpen filter.
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Looking very good for HL1 d3ads. I might have some models you can use that would fit that theme (if you're willing to wait a few weeks
)Tomdon and aevirex.. awesome!
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Personally speaking I'd like to see a bit more variation in lighting, I really like how snow looks with different lighting/colours around it.
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[Blocked Image: http://www.another-world.org.uk/spacer/shitfuck0001.jpg]
Testing out that CTF set I was working on. This'll probably turn into an FF map or something.
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Quote from ifO
Looking very good for HL1 d3ads. I might have some models you can use that would fit that theme (if you're willing to wait a few weeks
)Totally!

Btw I don't mean to be a bitch, but can we have a new rule in this thread whereby people have to comment on other people's work before posting their own? I think it is only manners to make some critics about someone else's art just in the same way others would make about your own. It's just I posted my own screenshot and then aevirex posted his own screenshots and mostly distracted away from my own

Looking very good anyway aevirex, I love snow themed stuff

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I'm sorry, tbh the reason why I didn't say anything on your screenshot is because I didn't know what engine it is... it looks very nice and atmospheric for HalfLife 1 indeed!
For future screenshots I will try not to steal all the attention
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Looks really great tomdon, Le Valdor Hospital maybe?

[Blocked Image: http://users.pandora.be/a-p/images/val-castle.jpg]
[Blocked Image: http://users.skynet.be/alabandon/Valdor/Images/5.jpg]
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Quote from D3ads
Btw I don't mean to be a bitch, but can we have a new rule in this thread whereby people have to comment on other people's work before posting their own? I think it is only manners to make some critics about someone else's art just in the same way others would make about your own. It's just I posted my own screenshot and then aevirex posted his own screenshots and mostly distracted away from my own

Sorry d3, I like your map

Is this the same map you were showing earlier? (I think it was a jungle, with all the custom grass sprites) Those ones reminded me of that D3 conversion of Pathways into Darkness, these are more Silent Hill-y.
WHAT ARE YOU UP TO
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Heh, I'm working on a horror mod inspired by Hellraiser, Silent Hill, F.E.A.R, Jacob's Ladder among others, it's an old project revisted and enhanced (and given more meat to it other than 'special forces vs demons').
The jungle thing is just a single map now, I still haven't worked on it for ages, I might just release the assets for public use if I don't get the motivation to carry on with it.
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