1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • General Vivi
    • April 15, 2007 at 11:06 AM
    • #3,601

    looks awesome tom ^^

  • Sindwiller
    • April 15, 2007 at 11:44 AM
    • #3,602

    Stunning!

  • D3ads
    • April 15, 2007 at 1:08 PM
    • #3,603

    That's fantastic tomdon, the detail in your work amazes me!

    Condemned Building environment test:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/TF/con_building.jpg]

  • aevirex
    • April 15, 2007 at 2:10 PM
    • #3,604

    Two Screenshots from my heavily wip UT2004 DM:

    [Blocked Image: http://img248.imageshack.us/img248/82/alephpreview2pw2.jpg]

    [Blocked Image: http://img248.imageshack.us/img248/1756/alephpreview1xw8.jpg]

  • hessi
    • April 15, 2007 at 2:26 PM
    • #3,605

    /!\ doenerking filter detected /!\

    rest looks cool. maybe a bit empty. colors are pretty "hip"

  • Zeta
    • April 15, 2007 at 2:40 PM
    • #3,606

    its a nice start to then build more details on eg wall mounted machines / girders etc

  • aevirex
    • April 15, 2007 at 3:23 PM
    • #3,607
    Quote from hessi

    /!\ doenerking filter detected /!\

    Well, yeah, true... I thought I have to make a bit outstanding (no Normalmapping, ... the engine is o l d). I hope it doesn't bother you (that much ).

    Quote from Pericolos0

    Like it alot! Clean and stylish, but the textures could use some polish imo. Dont like the tiling bland texture boxmapped on mesh style, but i guess it works good with unreal.

    The textures for the prefabs I did at the beginning were quite complex (Ambient Occlusion, etc.) but for progress' sake I went for the 'unreal way'.

    Thanks all.

  • FMPONE
    • April 15, 2007 at 4:59 PM
    • #3,608

    Personally, I think its stunning avirex. What filter is that

  • aevirex
    • April 15, 2007 at 6:47 PM
    • #3,609

    It is called ... pssst ... don't tell anyone .... "Sharpen".

    Here is a screenshot without sharpening:

    [Blocked Image: http://img236.imageshack.us/img236/2239/alephpreview3rk3.jpg]

    (On the other hand, I didn't have Antialiasing and Anisotropic Filtering activated.)

  • Psy
    • April 15, 2007 at 7:03 PM
    • #3,610

    I find it weird that in-game screenshots always end up more blurry then they should look.

    Thank god for the sharpen filter.

  • ifO
    • April 15, 2007 at 7:08 PM
    • #3,611

    Looking very good for HL1 d3ads. I might have some models you can use that would fit that theme (if you're willing to wait a few weeks )

    Tomdon and aevirex.. awesome!

  • Schmung
    • April 15, 2007 at 10:13 PM
    • #3,612

    Personally speaking I'd like to see a bit more variation in lighting, I really like how snow looks with different lighting/colours around it.

  • spacer
    • April 16, 2007 at 12:30 AM
    • #3,613

    [Blocked Image: http://www.another-world.org.uk/spacer/shitfuck0000.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/shitfuck0001.jpg]

    Testing out that CTF set I was working on. This'll probably turn into an FF map or something.

  • Sindwiller
    • April 16, 2007 at 12:49 PM
    • #3,614

    @D3

    Impressive how much detail you can squeeze out of Goldsrc! Keep it up!

    aevirex

    Looks very nice. Like the lighting alot

    spacer

    Look nice and dirty Looking forward to a whole CTF/FF map

  • D3ads
    • April 16, 2007 at 1:08 PM
    • #3,615
    Quote from ifO

    Looking very good for HL1 d3ads. I might have some models you can use that would fit that theme (if you're willing to wait a few weeks )

    Totally!

    Btw I don't mean to be a bitch, but can we have a new rule in this thread whereby people have to comment on other people's work before posting their own? I think it is only manners to make some critics about someone else's art just in the same way others would make about your own. It's just I posted my own screenshot and then aevirex posted his own screenshots and mostly distracted away from my own

    Looking very good anyway aevirex, I love snow themed stuff

  • aevirex
    • April 16, 2007 at 2:39 PM
    • #3,616

    I'm sorry, tbh the reason why I didn't say anything on your screenshot is because I didn't know what engine it is... it looks very nice and atmospheric for HalfLife 1 indeed!

    For future screenshots I will try not to steal all the attention .

  • citric
    • April 16, 2007 at 4:55 PM
    • #3,617

    Looks really great tomdon, Le Valdor Hospital maybe?

    [Blocked Image: http://users.pandora.be/a-p/images/val-castle.jpg]

    [Blocked Image: http://users.skynet.be/alabandon/Valdor/Images/5.jpg]

  • spacer
    • April 16, 2007 at 5:39 PM
    • #3,618
    Quote from D3ads

    Btw I don't mean to be a bitch, but can we have a new rule in this thread whereby people have to comment on other people's work before posting their own? I think it is only manners to make some critics about someone else's art just in the same way others would make about your own. It's just I posted my own screenshot and then aevirex posted his own screenshots and mostly distracted away from my own

    Sorry d3, I like your map

    Is this the same map you were showing earlier? (I think it was a jungle, with all the custom grass sprites) Those ones reminded me of that D3 conversion of Pathways into Darkness, these are more Silent Hill-y.

    WHAT ARE YOU UP TO

  • tomdon
    • April 16, 2007 at 6:18 PM
    • #3,619
    Quote from citric

    Looks really great tomdon, Le Valdor Hospital maybe?

    Yeh, it is inspired by that building.

  • D3ads
    • April 17, 2007 at 4:36 PM
    • #3,620

    Heh, I'm working on a horror mod inspired by Hellraiser, Silent Hill, F.E.A.R, Jacob's Ladder among others, it's an old project revisted and enhanced (and given more meat to it other than 'special forces vs demons').

    The jungle thing is just a single map now, I still haven't worked on it for ages, I might just release the assets for public use if I don't get the motivation to carry on with it.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™