Quote from SnipaMastaNever worked with the source engine before? The shadows aren't caused by lights in the environment, they're all from a set angle (I assume whatever angle light_env is?). That's why you get this kind of thing happening.
Actually those shadows under the pallet only apply to dynamic props and player models and are configured with a seperate entity. This entity let you chose the angle of where the shadow will appear below the object. This has nothing to do with the light_env. ![]()