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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mr.Ben
    • January 17, 2007 at 12:10 AM
    • #3,221

    Nice but I agree with mazzle; the scene has some very special geometry but the lighting is dull. Also, just what in the fuck is it except a chance for you to show off what you can do?

  • JeanPaul
    • January 17, 2007 at 4:35 AM
    • #3,222
    Quote from mabufo

    I plan on making a very extensive torus tutorial very soon

    For me, it all goes to shit when I try and make them curve.

    You never resize a torus.

  • Bic-B@ll
    • January 17, 2007 at 4:39 AM
    • #3,223

    personally, i like to use the torus tool when making them

  • Rick_D
    • January 17, 2007 at 9:14 AM
    • #3,224

    torii

  • Skjalg
    • January 18, 2007 at 3:23 AM
    • #3,225

    Some new early screens of my single player...

    [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted04s.jpg] [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted05s.jpg]

    Pipe model by Rick_D ~~

  • SERiOUSLY
    • January 18, 2007 at 3:34 AM
    • #3,226
    Quote from Skjalg

    Some new early screens of my single player...[Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted04s.jpg] [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted05s.jpg]

    Pipe model by Rick_D ~~

    Oh man, that looks totally awesome!

  • mabufo
    • January 18, 2007 at 3:47 AM
    • #3,227
    Quote from Skjalg

    Some new early screens of my single player...[Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted04s.jpg] [Blocked Image: http://www.skjalgmap.com/maps/hunted/hunted05s.jpg]

    Pipe model by Rick_D ~~

    Yours looks better than my attempt to use PhilK's textures. I'll post some screens of my shitty wip later.

    EDIT: actually, I think I'll scrap it and start fresh.

  • Psyshokiller
    • January 18, 2007 at 7:02 AM
    • #3,228

    Some small ones for today. Those are screens from my Prey sp level "Soul Gems". I'll open up a wip thread these days I gues.

    [Blocked Image: http://xs511.xs.to/xs511/07034/bla1.png]

    [Blocked Image: http://xs511.xs.to/xs511/07034/bla2.png]

  • D3ads
    • January 18, 2007 at 6:48 PM
    • #3,229

    Awesome stuff guys!

    Josch: Your textures are nice but the perspective is off the wall, like Ferret said, it's like looking at some sort of messed up labyrinth. Other than that, the map looks pretty good, nice gondola props

  • Zeta
    • January 19, 2007 at 3:48 PM
    • #3,230

    the canyon is awesome, light on the rocks looks a bit off though for some reason

  • Mazy
    • January 19, 2007 at 4:19 PM
    • #3,231

    Psyshokiller: 2nd shot reminds me a lot of a place in the HL1 monorail ride

    Skjalg: Nice! ~

  • Psyshokiller
    • January 20, 2007 at 3:17 AM
    • #3,232

    Zete: The thing is that "selfshadowing" is enabled for that texture of the rock. Otherwise it wouldn't cast shadows to itself. Sadly the Doom3engine's stencil shadows make them appear pretty hard lined.

    Mazy:Your right . It has some parallels.

  • Quakis
    • January 20, 2007 at 8:27 PM
    • #3,233

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_015e.jpg]

    Main hall in beta stages. Tweaked some things, new chandelier. Still other areas left to do though.

  • SnipaMasta
    • January 20, 2007 at 11:33 PM
    • #3,234

    The wood planks stand out as being low resolution, the rest looks cool.

  • Spellbinder
    • January 21, 2007 at 5:07 AM
    • #3,235

    Isn't that a carpet/rug?

  • D3ads
    • January 21, 2007 at 7:24 PM
    • #3,236

    I love, it's starting to look really nice now, just fix that wood on the floor

  • JeanPaul
    • January 21, 2007 at 9:10 PM
    • #3,237

    I am curious. Can I see what the editor for that map looks like?

  • dc-mike
    • January 21, 2007 at 9:39 PM
    • #3,238

    [Blocked Image: http://img263.imageshack.us/img263/276/comet00005et.th.jpg]

    very early wip, yes there will be sources for the lights

  • General Vivi
    • January 21, 2007 at 9:41 PM
    • #3,239

    are you in the tumultus build? or somthing because pete made that gun for me a long time ago and he ended up using it for his mod lol

  • dc-mike
    • January 21, 2007 at 9:43 PM
    • #3,240

    yes sah, im furrisch from iwm

    the map is infact for tumultus

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