Looking good, Onboarderror. A proper map this time?
WIP in WIP, post your level screenshots!
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The house on the left looks a bit wierd - the chimney and the wall textures don't mesh very well IMO. Also, I wouldn't trust a train moving along those tracks!
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Some more torus work

[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30002.jpg]
[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30003.jpg]
[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30004.jpg]
[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30005.jpg]
[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30006.jpg]
[Blocked Image: http://xs411.xs.to/xs411/07031/sewer30007.jpg]
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Well, I could just give the torus (pipes) triple the amount of sides it has now, but I dont really feel like doing that

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particle accelerator?
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That is shit hot.
Tut! Tut!

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i second this tutut.
but what is the point of it in terms of gameplay ?
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The gameplay includes many areas for screenshot taking. Thats it.
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love it. sightseeing.

anyhow, nice piece of brushwork

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So when are you going to teach us this torus magic, JeanPaul?

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wow lol.. more more!

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needs more torus
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If anyone knows the manga Gunnm, that could so be an arena

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Hah, awesome man. I have no idea how you did that in Hammer (unless you exported it from max or something).
Maybe you could do some more interesting things with the lighting, seems a bit like you're not using the location to its full potential. Donno if some more prominent shadow would screw with the brushwork, you never know with HL

Anyway, cool

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just incredible!



Here two screenshots of a little testmap. I tested some textures and models:
[Blocked Image: http://img68.imageshack.us/img68/6153/test10004ki5.jpg]
[Blocked Image: http://img406.imageshack.us/img406/3877/test10005rz7.jpg]
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your textures aren't holding up at close look. The perspective is horribly off.
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