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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • insta
    • January 15, 2007 at 7:54 AM
    • #3,201

    Looking good, Onboarderror. A proper map this time?

  • ReNo
    • January 15, 2007 at 10:11 AM
    • #3,202

    The house on the left looks a bit wierd - the chimney and the wall textures don't mesh very well IMO. Also, I wouldn't trust a train moving along those tracks!

  • JeanPaul
    • January 15, 2007 at 9:43 PM
    • #3,203

    Some more torus work

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30002.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30003.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30004.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30005.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30006.jpg]

    [Blocked Image: http://xs411.xs.to/xs411/07031/sewer30007.jpg]

  • JeanPaul
    • January 15, 2007 at 9:56 PM
    • #3,204

    Well, I could just give the torus (pipes) triple the amount of sides it has now, but I dont really feel like doing that

  • dissonance
    • January 15, 2007 at 10:05 PM
    • #3,205

    particle accelerator?

  • Fearian
    • January 15, 2007 at 10:07 PM
    • #3,206

    That is shit hot.

    Tut! Tut!

  • KoKo5oVaR
    • January 15, 2007 at 10:29 PM
    • #3,207

    i second this tutut.

    but what is the point of it in terms of gameplay ?

  • JeanPaul
    • January 15, 2007 at 10:32 PM
    • #3,208

    The gameplay includes many areas for screenshot taking. Thats it.

  • Bic-B@ll
    • January 15, 2007 at 10:55 PM
    • #3,209

  • ⌐■_■
    • January 16, 2007 at 12:12 AM
    • #3,210

    love it. sightseeing.

    anyhow, nice piece of brushwork

  • TeddyBear
    • January 16, 2007 at 9:29 AM
    • #3,211

    So when are you going to teach us this torus magic, JeanPaul?

  • Dodger
    • January 16, 2007 at 11:15 AM
    • #3,212

    wow lol.. more more!

  • MJ
    • January 16, 2007 at 1:07 PM
    • #3,213

    needs more torus

  • dux
    • January 16, 2007 at 2:08 PM
    • #3,214

    [Blocked Image: http://img100.imageshack.us/img100/8155/taurusjz0.jpg]

  • Furyo
    • January 16, 2007 at 2:48 PM
    • #3,215

    If anyone knows the manga Gunnm, that could so be an arena

  • JeanPaul
    • January 16, 2007 at 6:34 PM
    • #3,216
    Quote from TeddyBear

    So when are you going to teach us this torus magic, JeanPaul?

    I plan on making a very extensive torus tutorial very soon

  • Mazy
    • January 16, 2007 at 8:32 PM
    • #3,217

    Hah, awesome man. I have no idea how you did that in Hammer (unless you exported it from max or something).

    Maybe you could do some more interesting things with the lighting, seems a bit like you're not using the location to its full potential. Donno if some more prominent shadow would screw with the brushwork, you never know with HL

    Anyway, cool

  • Josch
    • January 16, 2007 at 8:54 PM
    • #3,218

    just incredible!

    Here two screenshots of a little testmap. I tested some textures and models:

    [Blocked Image: http://img68.imageshack.us/img68/6153/test10004ki5.jpg]

    [Blocked Image: http://img406.imageshack.us/img406/3877/test10005rz7.jpg]

  • von*ferret
    • January 16, 2007 at 9:03 PM
    • #3,219

    your textures aren't holding up at close look. The perspective is horribly off.

  • mabufo
    • January 16, 2007 at 11:26 PM
    • #3,220
    Quote from JeanPaul

    I plan on making a very extensive torus tutorial very soon

    For me, it all goes to shit when I try and make them curve.

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