It's not that good to be fair ![]()
WIP in WIP, post your level screenshots!
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Small update:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test2.jpg]
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Dark and depressing, but that fits you.
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Making a decent looking jungle map in Half-Life = Mission: Impossible
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idk he's doin a pretty good job of it atm... if there were stone walls defining your path the whole way. Thats the main drawback of it now.
but that aside it looks good to me for hl1 vietcong.
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I think it's a good start d3. Nice foliage props

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Considering that it's the hl1 engine and supposedly very early work, then it's nice work.
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Quote from Minotauro
Making a decent looking jungle map in Half-Life = Mission: Impossible
Then call me Ethan Hunt

Cheers for the possitive comments, here's a tiny update again, mainly to show off more plant models and I lightened the bark.. which is probably too bright now

[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test3.jpg]
Appologies if this is all turning out dark for you, my flatscreen always makes things look lighter than normal monitors..
Here's some Vietcong shots for comparison:
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa48.gif]
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa49.gif]
[Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa54.gif]
Obviously awhile to go yet...
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[Blocked Image: http://tomdon.net/images/muddy.jpg]
Trying to finish a map with some of my models n textures.
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that, is fucking hot.
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Makes me wanna switch on Oblivion again. And I already played for a couple hours this morning
Screenshot looks really harsh however, too sharp or something. I think the difference between bits like the foreground leaves and foreground...ground, just seems too extreme and looks muddled. -
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Awesome work tomdon
That looks like a painting 
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Quote from JonM
That quote pyramid should be banned btw
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Cool stuff D3ads! Did you ever checked out de_predator by 3dmike? I think thats the best djungel map i ever seen in HL1 engine.
tomdon same, nice stuff! I really like that road and the leaves. I guess it could be consider a cheap trick to post a picture of the same theme but with better engine though
j/k -
Quote from JonM
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I love how the edited textures with lighting effects add more atmosphere to this corridor. Still a few details to add in too, and I might make that ceiling light a little more fitting. But this is how it looks so far;
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_010.jpg]
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bombplace b
I need then add some junk and decals to make it look more ghetto..
[Blocked Image: http://img179.imageshack.us/img179/5886/0010004pa4.jpg]
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models my friend, models.
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