The mix of different lighting styles might be a bit wild (I see outdoor day lighting, a spotlight, a red emergency lighting type of light ... in just this one shot), but overall very intriguing! What is it anyway?
Curious to see where this goes ![]()
The mix of different lighting styles might be a bit wild (I see outdoor day lighting, a spotlight, a red emergency lighting type of light ... in just this one shot), but overall very intriguing! What is it anyway?
Curious to see where this goes ![]()
frickin a that looks nice
Nice stuff dux. Did you edit the contrast of that photo in photoshop ?
Quote from MinotauroNice stuff dux. Did you edit the contrast of that photo in photoshop ?
Nope
that's the actual lighting.
Frie : The maps from the now deceased Adrenaline Gamer 2 mod. I've decided to patch it up and release it.
Suggested and noted everyone, thanks ![]()
oh btw, don't use strong color values (like the plain red light). Try some dark red instead.
Haven't touched hammer for a while and I had some free time to mess around. This is the result.
[Blocked Image: http://img182.imageshack.us/img182/7850/shaft0016jn6.th.jpg]
[Blocked Image: http://img144.imageshack.us/img144/8858/shaft0022px3.th.jpg]
Yay dux! So glad to hear you are going back to working on that map ![]()
I really like that map, but the lighting (light_enviroment) is oddly colored.
Maybe a lighter color.
I love the second shot dude ![]()
Dux - Nice work, I love the Unrealish Brush work to it. I agree with the previous comments about the railings and the red light.
DudeTor - The level looks nice so far, very creative.
Couple things I noticed and circled in red below - The cliff above the pillar, displacement isn't textured well.
There is a wierd shadow or break in the rock model, not sure what wrong with it, just dosn't look good.
One suggestion I have as well is to add something other then trees up on top of the cliffs where you see only sky in the second image, concrete buidling, pipes or something.
Quote
- Dark
alt+click is your friend.
looks good for a quick start at something man keep it goin.
I love your portfolio dux, your NS map looks sexy as a mother fucker.
my pretty destructo-apartment.
going to be in boston for the weekend, just thought i'd post these before i left:
[Blocked Image: http://i69.photobucket.com/albums/i72/dis…tack0070009.jpg]
[Blocked Image: http://i69.photobucket.com/albums/i72/dis…tack0070003.jpg]
since this is an effect more than anything else, you can't really understand all that's going on just from looking at the screenshots (and you philistines probably wouldn't get it anyway
), i decided to upload the bsp for you: http://www.mysharefile.com/v/3014600/g_ ... 8.rar.html
very wip; c&c needed.
Haven't had much time to work on my DoDS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think.
[Blocked Image: http://img144.imageshack.us/img144/9224/avalon01rc4.jpg]
[Blocked Image: http://img151.imageshack.us/img151/7512/avalon02oq9.jpg]
If you don't remember what the green version looked like, here is a picture, click
dissonance: the screenshots are too dark here on my flatscreen somehow so I can't say anything constructive. ![]()
nooba: Yeah! I really like the fog. Fits perfectly into this snow theme!
Keep the settings for it. ![]()
finally someone uses fog correctly. i like it.
but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing.
check this out:
Snow FTW! ![]()
The fog coupled with the looming wall and building give it a really unique look.
nooba: 1st shot looks delicious, hessi is right about the blend materials tho. Anyway, lovely.
How's it going in Oz btw? Didn't know you can map in Emerald city, if that's where you are ![]()
Quote from hessifinally someone uses fog correctly. i like it.but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing.
check this out:
How do you do that ?? ![]()
with a blend texture that tells the shader where in a blending parts should be visible or not
maybe i could write a quick tutorial on this
![]()
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