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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • FrieChamp
    • October 13, 2006 at 3:11 PM
    • #2,841

    The mix of different lighting styles might be a bit wild (I see outdoor day lighting, a spotlight, a red emergency lighting type of light ... in just this one shot), but overall very intriguing! What is it anyway?

    Curious to see where this goes

  • Belgarion
    • October 13, 2006 at 4:06 PM
    • #2,842

    frickin a that looks nice

  • Minos
    • October 13, 2006 at 4:28 PM
    • #2,843

    Nice stuff dux. Did you edit the contrast of that photo in photoshop ?

  • dux
    • October 13, 2006 at 5:35 PM
    • #2,844
    Quote from Minotauro

    Nice stuff dux. Did you edit the contrast of that photo in photoshop ?

    Nope that's the actual lighting.

    Frie : The maps from the now deceased Adrenaline Gamer 2 mod. I've decided to patch it up and release it.

    Suggested and noted everyone, thanks

  • Minos
    • October 13, 2006 at 10:27 PM
    • #2,845

    oh btw, don't use strong color values (like the plain red light). Try some dark red instead.

  • DudeTor
    • October 14, 2006 at 10:34 AM
    • #2,846

    Haven't touched hammer for a while and I had some free time to mess around. This is the result.

    [Blocked Image: http://img182.imageshack.us/img182/7850/shaft0016jn6.th.jpg]

    [Blocked Image: http://img144.imageshack.us/img144/8858/shaft0022px3.th.jpg]

  • ReNo
    • October 14, 2006 at 12:36 PM
    • #2,847

    Yay dux! So glad to hear you are going back to working on that map

  • JeanPaul
    • October 14, 2006 at 6:54 PM
    • #2,848

    I really like that map, but the lighting (light_enviroment) is oddly colored.

    Maybe a lighter color.

  • Minos
    • October 14, 2006 at 7:18 PM
    • #2,849

    I love the second shot dude

  • Grinwhrl
    • October 14, 2006 at 8:12 PM
    • #2,850

    Dux - Nice work, I love the Unrealish Brush work to it. I agree with the previous comments about the railings and the red light.

    DudeTor - The level looks nice so far, very creative.

    Couple things I noticed and circled in red below - The cliff above the pillar, displacement isn't textured well.

    There is a wierd shadow or break in the rock model, not sure what wrong with it, just dosn't look good.

    One suggestion I have as well is to add something other then trees up on top of the cliffs where you see only sky in the second image, concrete buidling, pipes or something.

    Quote

    [Blocked Image: http://img166.imageshack.us/img166/6512/shaft0022px3copyet4.jpg]

    - Dark

  • Meotwister
    • October 14, 2006 at 8:21 PM
    • #2,851

    alt+click is your friend.

    looks good for a quick start at something man keep it goin.

  • Mr.Ben
    • October 16, 2006 at 5:19 PM
    • #2,852

    I love your portfolio dux, your NS map looks sexy as a mother fucker.

  • dissonance
    • October 19, 2006 at 7:47 AM
    • #2,853

    my pretty destructo-apartment.

    going to be in boston for the weekend, just thought i'd post these before i left:

    [Blocked Image: http://i69.photobucket.com/albums/i72/dis…tack0070009.jpg]

    [Blocked Image: http://i69.photobucket.com/albums/i72/dis…tack0070003.jpg]

    since this is an effect more than anything else, you can't really understand all that's going on just from looking at the screenshots (and you philistines probably wouldn't get it anyway ), i decided to upload the bsp for you: http://www.mysharefile.com/v/3014600/g_ ... 8.rar.html

    very wip; c&c needed.

  • nooba
    • October 19, 2006 at 8:46 AM
    • #2,854

    Haven't had much time to work on my DoDS map lately. But I did do a quick change from green to snow. I prefer the snow version myself. Tell me what you think.

    [Blocked Image: http://img144.imageshack.us/img144/9224/avalon01rc4.jpg]

    [Blocked Image: http://img151.imageshack.us/img151/7512/avalon02oq9.jpg]

    If you don't remember what the green version looked like, here is a picture, click

  • L4zy
    • October 19, 2006 at 9:18 AM
    • #2,855

    dissonance: the screenshots are too dark here on my flatscreen somehow so I can't say anything constructive. ^^

    nooba: Yeah! I really like the fog. Fits perfectly into this snow theme!

    Keep the settings for it.

  • hessi
    • October 19, 2006 at 2:26 PM
    • #2,856

    finally someone uses fog correctly. i like it.

    but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing.

    check this out:

    http://www.thomashess.net/blendtextures.jpg

  • Polaris
    • October 19, 2006 at 3:41 PM
    • #2,857

    Snow FTW!

    The fog coupled with the looming wall and building give it a really unique look.

  • teeluu
    • October 20, 2006 at 6:41 AM
    • #2,858

    nooba: 1st shot looks delicious, hessi is right about the blend materials tho. Anyway, lovely.

    How's it going in Oz btw? Didn't know you can map in Emerald city, if that's where you are

  • Minos
    • October 20, 2006 at 3:51 PM
    • #2,859
    Quote from hessi

    finally someone uses fog correctly. i like it.but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing.

    check this out:

    http://www.thomashess.net/blendtextures.jpg

    How do you do that ??

  • hessi
    • October 20, 2006 at 4:04 PM
    • #2,860

    with a blend texture that tells the shader where in a blending parts should be visible or not

    maybe i could write a quick tutorial on this

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