Well, it looks very good for a handheld shooter, I remember playing MoH:Underground for the GBA (ugh). And its nice to see ironsights in MoH aswell. I raked up many hours in allied assault before I got CoD ![]()
/me pets PhilipK
Well, it looks very good for a handheld shooter, I remember playing MoH:Underground for the GBA (ugh). And its nice to see ironsights in MoH aswell. I raked up many hours in allied assault before I got CoD ![]()
/me pets PhilipK
Remember the island project, my old map?
Well now it is over run modificated officially.. Glad that they chosed my map.
[Blocked Image: http://over-run.corporationmod.com/images/or_Newhope.jpg]
[Blocked Image: http://over-run.corporationmod.com/images/or_Newhope_3.jpg]
I think that more detail could help - a lot of things such as fences are just blocks with wood textures which looks very 2004-like.
it bugs me how trees don't self-shadow.
Started prefabbing some buildings for my next map de_boston.
Massachusetts references so far:
[Blocked Image: http://img392.imageshack.us/img392/2365/freedomtrailbostonma022pr8.th.jpg] [Blocked Image: http://img208.imageshack.us/img208/8175/ref2avd0.th.jpg] [Blocked Image: http://img392.imageshack.us/img392/1710/bostonbackbayaqu3.th.jpg]
[Blocked Image: http://img295.imageshack.us/img295/4476/structure10002xa4.jpg]
[Blocked Image: http://img241.imageshack.us/img241/6251/structure10004mp9.jpg]
[Blocked Image: http://img241.imageshack.us/img241/8161/structure10001wp6.jpg]
Last Building is very nice. First one will look good to just add the window under the arch and finish it with some more small details ![]()
Dodger, everything is just too flat, walls, ground, roofs. There's also some very odd texture alignments. In other words, it needs detailing.
sk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps. Nothing bad to say now tho, keep it going! ![]()
One word, Beautiful.
I really like the ledges beneath and above the doors and windows - very authentic. It's cool to see some traditionally-American architecture in Source, instead of the typical European stuff we saw in HL2 and countless maps for its mods.
What do you think about it ?
It's only a (very) little part of a map I'm working on.
[Blocked Image: http://tmp.logout.fr/Half-Life/dm_escape0015.jpg]
I'll give you 100 cool points if those are cobb-webbs hanging off that rafter.
not too fond of the yellow lighting from those lamps.
Looks cool otherwise.
i agree, the lights need to have a bit more red in them. but other than that, daymnnnn.
Quotesk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps.
...Should i go with custom plaster I made or stick to HL2 brick?
New version here:
[Blocked Image: http://img176.imageshack.us/img176/9825/ss1to7.jpg]
[Blocked Image: http://img144.imageshack.us/img144/3409/ss2yn4.jpg]
try to go as far as you can with custom. those who know the HL2 texture set will recognize it imediately.
NykO18, id change the light to a more bluish one, read is so overused and its too similar to the flames you have on the right, a bluish/white light would be cooler imo
Looks sexy mate, though I would remove or replace the handrailings on the upper platforms. Looks a bit out of place...
Loving those lights. Although the red one looks a bit out of place as well.
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