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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Polaris
    • October 11, 2006 at 8:34 PM
    • #2,821

    Well, it looks very good for a handheld shooter, I remember playing MoH:Underground for the GBA (ugh). And its nice to see ironsights in MoH aswell. I raked up many hours in allied assault before I got CoD

    /me pets PhilipK

  • Dodger
    • October 11, 2006 at 8:59 PM
    • #2,822

    Remember the island project, my old map?

    Well now it is over run modificated officially.. Glad that they chosed my map.

    [Blocked Image: http://over-run.corporationmod.com/images/or_Newhope.jpg]

    [Blocked Image: http://over-run.corporationmod.com/images/or_Newhope_3.jpg]

  • SnipaMasta
    • October 11, 2006 at 9:23 PM
    • #2,823

    I think that more detail could help - a lot of things such as fences are just blocks with wood textures which looks very 2004-like.

  • dissonance
    • October 11, 2006 at 9:25 PM
    • #2,824

    it bugs me how trees don't self-shadow.

  • sk3tch
    • October 11, 2006 at 11:13 PM
    • #2,825

    Started prefabbing some buildings for my next map de_boston.

    Massachusetts references so far:

    [Blocked Image: http://img392.imageshack.us/img392/2365/freedomtrailbostonma022pr8.th.jpg] [Blocked Image: http://img208.imageshack.us/img208/8175/ref2avd0.th.jpg] [Blocked Image: http://img392.imageshack.us/img392/1710/bostonbackbayaqu3.th.jpg]

    [Blocked Image: http://img295.imageshack.us/img295/4476/structure10002xa4.jpg]

    [Blocked Image: http://img241.imageshack.us/img241/6251/structure10004mp9.jpg]

    [Blocked Image: http://img241.imageshack.us/img241/8161/structure10001wp6.jpg]

  • Spellbinder
    • October 11, 2006 at 11:44 PM
    • #2,826
    Quote from sk3tch

    Started prefabbing some buildings for my next map de_boston:

    WOW! That last building is soooo Boston

    [edit]Btw i have never seen how it looks in Boston, it's just how i imagine it looks [/edit]

  • dissonance
    • October 12, 2006 at 12:10 AM
    • #2,827
    Quote from Spellbinder

    WOW! That last building is soooo Boston

    [edit]Btw i have never seen how it looks in Boston, it's just how i imagine it looks [/edit]

    could fit in san francisco, too. looks good!

  • Grinwhrl
    • October 12, 2006 at 2:07 AM
    • #2,828

    Last Building is very nice. First one will look good to just add the window under the arch and finish it with some more small details

  • teeluu
    • October 12, 2006 at 6:40 AM
    • #2,829

    Dodger, everything is just too flat, walls, ground, roofs. There's also some very odd texture alignments. In other words, it needs detailing.

    sk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps. Nothing bad to say now tho, keep it going!

  • Quakis
    • October 12, 2006 at 5:03 PM
    • #2,830

    One word, Beautiful.

  • BlueCoatKarma
    • October 12, 2006 at 7:11 PM
    • #2,831

    I really like the ledges beneath and above the doors and windows - very authentic. It's cool to see some traditionally-American architecture in Source, instead of the typical European stuff we saw in HL2 and countless maps for its mods.

  • NykO18
    • October 12, 2006 at 9:33 PM
    • #2,832

    What do you think about it ?

    It's only a (very) little part of a map I'm working on.

    [Blocked Image: http://tmp.logout.fr/Half-Life/dm_escape0015.jpg]

  • sk3tch
    • October 12, 2006 at 9:45 PM
    • #2,833

    I'll give you 100 cool points if those are cobb-webbs hanging off that rafter.

  • Evert
    • October 13, 2006 at 1:11 AM
    • #2,834

    not too fond of the yellow lighting from those lamps.

    Looks cool otherwise.

  • dissonance
    • October 13, 2006 at 6:30 AM
    • #2,835

    i agree, the lights need to have a bit more red in them. but other than that, daymnnnn.

  • sk3tch
    • October 13, 2006 at 7:22 AM
    • #2,836
    Quote

    sk3tch, looks great. Just make sure you wont use the most used textures there, map feels very bland to me if it reminds too much of HL2 or CS:S maps.

    ...Should i go with custom plaster I made or stick to HL2 brick?

    New version here:

    [Blocked Image: http://img176.imageshack.us/img176/9825/ss1to7.jpg]

    [Blocked Image: http://img144.imageshack.us/img144/3409/ss2yn4.jpg]

  • Belgarion
    • October 13, 2006 at 2:08 PM
    • #2,837

    try to go as far as you can with custom. those who know the HL2 texture set will recognize it imediately.

  • Skjalg
    • October 13, 2006 at 2:34 PM
    • #2,838

    NykO18, id change the light to a more bluish one, read is so overused and its too similar to the flames you have on the right, a bluish/white light would be cooler imo

  • dux
    • October 13, 2006 at 3:01 PM
    • #2,839

    Wip... AGAIN~~

    [Blocked Image: http://img247.imageshack.us/img247/2963/dmdrift0000pb9.jpg]

  • ShaDoW
    • October 13, 2006 at 3:07 PM
    • #2,840

    Looks sexy mate, though I would remove or replace the handrailings on the upper platforms. Looks a bit out of place...

    Loving those lights. Although the red one looks a bit out of place as well.

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