1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dissonance
    • September 4, 2006 at 9:47 PM
    • #2,681

    the green fog throws me off.

    other than that, looks great.

  • ⌐■_■
    • September 7, 2006 at 2:22 PM
    • #2,682

    [Blocked Image: http://img454.imageshack.us/img454/5285/ubcspass0000qx9.th.jpg] [Blocked Image: http://img48.imageshack.us/img48/6269/ubcspass0001zy9.th.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/4179/ubcspass0002ty9.th.jpg] [Blocked Image: http://img62.imageshack.us/img62/3062/ubcspass0004dh7.th.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/7739/ubcspass0006yi0.th.jpg]

    Some screens of a small map I'm currently working on, since my graphixcard doesn't allow me to do large maps. Having pretty much fun with it.

  • Dennispls
    • September 7, 2006 at 3:19 PM
    • #2,683

    I miss your photos in the map

  • twiz
    • September 7, 2006 at 4:25 PM
    • #2,684

    Thought it was time to post a screenshot

    This is the first level for the mini-mod we're workin on... Kabelen is workin on level 2, I'll throw a screenshot of that in here too

    [Blocked Image: http://www.supermotors.net/getfile/426639/original/tunneltest20001.jpg]

    Still needs some more props... The upcoming screenshots will be more hopefully

    I'm going to try to have something new tonight..

    Kabelen's map, level 2

    [Blocked Image: http://img219.imageshack.us/img219/876/sewerparticlesbj2.jpg]

  • SnipaMasta
    • September 7, 2006 at 5:47 PM
    • #2,685
    Quote from Meotwister

    I'm not sure its a map par se, but a container to show off a new set of foliage props/textures. or maybe not idk.

    Well, I'm aware of that - I meant whether it was in the HL1 engine or Hl2.

  • Meotwister
    • September 8, 2006 at 7:58 PM
    • #2,686

    I'd have to say hl2...

    killertomato.. no portraits of yourself? *gasp*

    lookin good.

  • tomdon
    • September 18, 2006 at 9:45 PM
    • #2,687

    [Blocked Image: http://tomdon.net/images/town0003.jpg]

    Still working on models for this.

  • hessi
    • September 18, 2006 at 10:04 PM
    • #2,688

    you got a really good tree modelling artist there

    i like it! for a war scenario its a bit too clean an that parc wall is a bit undetailed. overall it looks quite neat

  • PhilipK
    • September 18, 2006 at 10:49 PM
    • #2,689

    oh yeah, gotta love those trees and bushes. damn nice.

  • Bic-B@ll
    • September 18, 2006 at 11:28 PM
    • #2,690

    that looks awesome, i love the textures on those tbuildigns. i can see through the roof on the left building though

    the right building part with the flag looks a bit too square, it would look nice if you took the trim and made the top extend out to give it a bit of an angle

  • Waldo
    • September 19, 2006 at 12:27 AM
    • #2,691

    Someone say trees? Not as detailed as tomdon's pictures - more a quantity over quality type display...

    [Blocked Image: http://www.fsl.orst.edu/lemma/gnnviz/i…layer_model.jpg]

    This is from a "sim" of an area in NW Oregon (Blue Mountains / Wallowa-Whitman area) I'm working on. Approximate level area is 20x20 km, tree placement based on data sets of estimated tree coverage.

    Project page at http://www.fsl.orst.edu/lemma/gnnviz

  • skdr
    • September 19, 2006 at 12:47 AM
    • #2,692

    Torque?

  • von*ferret
    • September 19, 2006 at 1:33 AM
    • #2,693

    I miss oregon!

  • Tarky
    • September 19, 2006 at 2:33 AM
    • #2,694

    I don't miss torque!

  • von*ferret
    • September 19, 2006 at 4:37 AM
    • #2,695

    if I'm not mistakened, http://www.mapcore.net/forums/viewtopic.php?t=6437

  • Campaignjunkie
    • September 19, 2006 at 4:48 AM
    • #2,696

    Uhh it says "Torque" in the screenshot... if I'm not mistaken.

  • von*ferret
    • September 19, 2006 at 5:18 AM
    • #2,697

    then I'm a dumbass

  • Waldo
    • September 19, 2006 at 5:44 AM
    • #2,698
    Quote from skdr

    Torque?

    Yea - i'm moving to Multiverse at some point though. I'm not so happy with Torque in some ways.

  • von*ferret
    • September 19, 2006 at 6:44 AM
    • #2,699

    They gave away the torque engine to like 8 people at my school last year. I opted for a full version of max8 instead

    waldo finish your book. I petitioned the school to use it as a text book!

  • Bic-B@ll
    • September 19, 2006 at 7:03 AM
    • #2,700

    sounds reasonable considering you havent even read the back yet

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Geography Assignment Help – Explore Better Learning with Expert Academic Support

    shreyachauhanass
    July 10, 2026 at 9:31 AM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™