1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ⌐■_■
    • August 30, 2006 at 12:15 PM
    • #2,641

    yeah, awesome stuff! Looks like betatesting it looks fun too

  • Dodger
    • August 30, 2006 at 6:37 PM
    • #2,642

    Latest update on de_hogsatra..

    what's new? Some stuff..

    For example i have built the citadel wall between two block houses wich makes it look really sci-fictioned and interesting.

    What's more? I update the map with some cool props and made it bigger in size.

    Here is the screenshots.. more to come the next week or so..

    [Blocked Image: http://img102.imageshack.us/img102/639/0010015wp5.jpg]

  • hessi
    • August 30, 2006 at 7:09 PM
    • #2,643

    wtf @ tree in the middle! 60° ?!?!!!

    did you use prop_details or why is it that extremly rotated?

  • General Vivi
    • August 30, 2006 at 7:36 PM
    • #2,644

    go away nexus

  • Polaris
    • August 30, 2006 at 7:57 PM
    • #2,645

    Nexus, I thought it was a CS:S map

  • Dodger
    • August 30, 2006 at 8:02 PM
    • #2,646
    Quote from hessi

    wtf @ tree in the middle! 60° ?!?!!!did you use prop_details or why is it that extremly rotated?

    no it's not but it's a model from the model list

  • SnipaMasta
    • August 30, 2006 at 9:23 PM
    • #2,647

    Why is there a big Combine door plonked right in the middle of the scene?

  • TomWithTheWeather
    • August 30, 2006 at 9:23 PM
    • #2,648

    You can't rotate a model in Source?

  • Nazul
    • August 30, 2006 at 9:37 PM
    • #2,649

    euhm , you made it worse.. WAY worse

    but i guess that's the point in showing stuff , CRITICSZ

  • hamst3r
    • August 31, 2006 at 12:23 AM
    • #2,650

    Awesome work defrag~

  • SnipaMasta
    • August 31, 2006 at 3:34 AM
    • #2,651

    Tom - am I missing a joke or are you unaware you can rotate models in Source?

  • Fletch
    • August 31, 2006 at 4:31 AM
    • #2,652
    Quote from TomWithTheWeather

    You can't rotate a model in Source?

    I was about to say "hit the space bar a few times until the rotate widget came up" before I realized what I was saying. Feckin' Unreal hotkeys have taken me over.

  • von*ferret
    • August 31, 2006 at 6:02 AM
    • #2,653

    he has an unreal bias

  • Tequila
    • August 31, 2006 at 2:59 PM
    • #2,654

    Regardless of being a terrorist or a counter-terrorist, as a human I'd be more worried about intergalatic, interdimensional fascists harvesting dear Earth.

    So yeah, the Combine wall looks slightly out-of-place.

  • ElecHeadMatt
    • September 3, 2006 at 5:34 AM
    • #2,655

    Hey. Here's a few shots of a deathmatch map I'm finishing up. I'm trying to have it out the door by the end of the weekend.

    [Blocked Image: http://img132.imageshack.us/img132/9341/enzo009jy1.th.jpg] [Blocked Image: http://img166.imageshack.us/img166/5598/enzo005vq7.th.jpg] [Blocked Image: http://img107.imageshack.us/img107/3479/enzo008ga1.th.jpg] [Blocked Image: http://img166.imageshack.us/img166/7279/enzo003jy9.th.jpg]

    Any suggestions are completely welcome. I'm still not done tweaking it.

  • Polaris
    • September 3, 2006 at 6:16 AM
    • #2,656

    ElecHeadMatt, looks good from what I can see of it, but how about some bigger screens?

    Defrag, show us 2fort or I will drown a dozen kittens. And just to show I'm serious I'm gonna go ahead and drown the first one anyway.

  • ctswin
    • September 3, 2006 at 11:07 AM
    • #2,657

    click the thumbnails for big screens

  • Polaris
    • September 3, 2006 at 12:00 PM
    • #2,658

    I know but they're still too small.

  • PhilipK
    • September 3, 2006 at 12:31 PM
    • #2,659

    Ah looks great.

    I especially like the third pic and how nice the spec works there on the concrete floor.

    I like the lighting a lot as well.

  • FrieChamp
    • September 3, 2006 at 12:47 PM
    • #2,660

    Yep looks promising!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 13 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™