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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Nysuatro
    • July 19, 2009 at 9:07 PM
    • #7,161

    damn, what kinda testicle do you have

  • Punky
    • July 19, 2009 at 9:46 PM
    • #7,162
    Quote from Nysuatro

    damn, what kinda testicle do you have

    meatball looking ones

  • Zeta
    • July 19, 2009 at 9:51 PM
    • #7,163

    Bark attempt

    [Blocked Image: http://i25.tinypic.com/16110qq.jpg]

  • AlexM
    • July 19, 2009 at 10:44 PM
    • #7,164

    nice

  • Seldoon182
    • July 19, 2009 at 11:14 PM
    • #7,165

    Wow dude can't guess the next steep!!!

    [Blocked Image: http://tof.canardpc.com/view/e203a40f-d868-4bbb-a82f-545fabbb6cb2]

  • Minos
    • July 19, 2009 at 11:17 PM
    • #7,166

    Wrong thread, this should be posted in the random model thread

  • ultradr3mer
    • July 19, 2009 at 11:54 PM
    • #7,167

    thats kwite rite. so would somebody respond to my map instead of his models...

    viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635

  • Skjalg
    • July 20, 2009 at 8:15 AM
    • #7,168
    Quote from ultradr3mer

    thats kwite rite. so would somebody respond to my map instead of his models...viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635

    Your image was so small I hardly noticed it, sorry

    Using just one color for all your lighting usually looks bad, but you made it look very smooth.

    But, it could still look better with some complementary colored lighting

  • Punky
    • July 20, 2009 at 11:04 AM
    • #7,169
    Quote from ultradr3mer

    thats kwite rite. so would somebody respond to my map instead of his models...viewtopic.php?f=57&t=1552&st=0&sk=t&sd=a&start=7230#p241635

    I saw your pic, but as Skjalg said it could use some variation in lighting, might want to experiment with some blue lights in there?

  • ultradr3mer
    • July 20, 2009 at 2:01 PM
    • #7,170

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]

    i think it already looks better.

    i should get used to try multiplecolors first.

  • popcornjake
    • July 20, 2009 at 10:32 PM
    • #7,171
    Quote from ultradr3mer

    [Blocked Image: http://ultradr3mer.ul.funpic.de/MyHompage/uploads/thumbs/design_70017.jpg]i think it already looks better.

    i should get used to try multiplecolors first.

    That looks real good, with nice custom models, nice lighting and some quality textures. Though whenever I look at it, especially in thumbnail form, I can't help but feel like I'm looking at something dressed in dev textures. I think cleaner, simpler textures and more blue/colour variation more be nicenicenice, still looks good now though.

  • mjens
    • July 21, 2009 at 7:43 AM
    • #7,172

    It's so 2004...

  • ultradr3mer
    • July 21, 2009 at 12:57 PM
    • #7,173

    why? i mean i has everyhing...

    its verry colorfull.

    i tried to ad some curves

    and i have those chairs.

    so please explain your point.

  • Evert
    • July 21, 2009 at 1:32 PM
    • #7,174

    I don't like how some parts of it are superdirty, while others are very clean.

    Also don't like the metal grating floor, add something else that goes with the chairs. Like an old lounche-like carpet or something like that.

    http://vienna.unlike.net/locations/200080-The-Red-Room (awesome)

    http://farm4.static.flickr.com/3107/279 ... 3e.jpg?v=0

    ..And artificial vegetation together with a futuristic jukebox.

  • mjens
    • July 21, 2009 at 1:33 PM
    • #7,175

    - Floor is a plane - I can see it's made from brushes

    - Sky is really close to wall - the roof is to thin - it looks like from Quake II

    - It's more wide than high so it makes a bit not realistic proportions

    - Add some lamps model (not on texture) and other props like radiators, some items specified to the location (actually it look like a corridor so people should only move there but there's some random placed chairs so... I don't get what it's made for)

  • penE
    • July 21, 2009 at 2:21 PM
    • #7,176
    Quote from penE

    Good evening,Some new screenshots of Mos Eisley, showing the progress since my last post.

    The first screenshot shows the interior of the Star Wars Cantina. Please note that this area is still heavy wip, there'll be a lot more details and eyecatchers in the final version:

    [Blocked Image: http://www.abload.de/thumb/cantinaxi0b.jpg]

    some more screenshots:

    [Blocked Image: http://www.abload.de/thumb/streets1qff1.jpg][Blocked Image: http://www.abload.de/thumb/dockingbay6cjr.jpg][Blocked Image: http://www.abload.de/thumb/streets2ydam.jpg][Blocked Image: http://www.abload.de/thumb/streets3oijy.jpg][Blocked Image: http://www.abload.de/thumb/streets4dcff.jpg]

    I'm currently working on bringing more life into the map, particle effects, more traffic in the sky, animated models and things like that.

    Thats it for the moment !

    Display More
  • Skjalg
    • July 21, 2009 at 2:26 PM
    • #7,177

    Looks awesome penE, the ground in the [Blocked Image: http://img3.abload.de/img/streets3oijy.jpg] screenshot could benefit from a higher lightmap value so the shadows under those pipe parts (?) look better.

  • penE
    • July 21, 2009 at 3:06 PM
    • #7,178

    upps, why did I post my screenshots again , must have hit the wrong button ..

  • KungFuSquirrel
    • July 21, 2009 at 3:42 PM
    • #7,179

    Hit quote instead of edit, I'd assume

  • penE
    • July 21, 2009 at 4:17 PM
    • #7,180
    Quote from KungFuSquirrel

    Hit quote instead of edit, I'd assume

    yup

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