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CSS-Assault

  • Tisky
  • November 21, 2004 at 2:42 PM
  • Duff-e
    • November 23, 2004 at 12:43 AM
    • #41

    tisky why dont you try doing a classic cs map remake

    ALL YOUR ATTEMPTS AT ORIGINAL MAPPING ARE FUTILE, SUBMIT TO DE_NUKE

  • OL
    • November 23, 2004 at 12:59 AM
    • #42

    i made u a handtruck

    [Blocked Image: http://www.olhux.net/models/handtruck.jpg]

    consider urself blessed

  • von*ferret
    • November 23, 2004 at 1:02 AM
    • #43

    a lot better.

    suggestions are

    -I'd use round poles rather than square poles.

    -Add better lights. Those flat brushes are days of Halflife, Get creative and observe how real locations do lights.

    -Careful with windows, if you have a window make sur eyou can see through it. This is halflife2 we're talking about, just plan accordingly.

    -Dont overuse models for models sake, ie: those fences. Why are there fences at a gas station? Just to look pretty or do they have a use?

    -I think I see a texture error in the merging of the gas station floor and the road.

    -Make streets a little wider unless they are 1 ways, in which case put signs up saying so.

  • Tisky
    • November 23, 2004 at 9:12 AM
    • #44

    Omg, stop the whining! hehe..

    Actually 2 cars fit on the road. And ive never ever seen a gas station with rounded poles =/

    Also the fences are there because i want fences there.

    The rest of the things are just stuff il do later. I plan on making the basic brushwork later, and then i will "rounden" it so to say, and fix the lights and textures.

    If u dont like it, tough!

    BTW OL, reall nice, but wheres the skin? D:

  • Taylor
    • November 23, 2004 at 10:19 AM
    • #45

    All buildings need some kind of 3d indentation on the roof, be it an overhanging trim or a slope.

  • von*ferret
    • November 23, 2004 at 6:23 PM
    • #46

    tisky you have a horrible attitude.

  • Tisky
    • November 23, 2004 at 6:43 PM
    • #47

    Whatever, man everybody keeps whining like im supposed to be the best person using valve hammer ever, today is the 5th day of me using it. Im doing my best already man. =(

  • Duff-e
    • November 23, 2004 at 9:09 PM
    • #48

    ITS OK TISKY...ALL OF THEM ARE JUST LOSERS THAT ARE SAD BECAUSE ALL THEY CAN DO IS TEXTURE

    YOU > THEM, IN THE BOOK OF DUFFY

    also, i think its time OL teams up with someone that can do 2D art

  • Tisky
    • November 23, 2004 at 9:17 PM
    • #49

    Lol, actually before i started mapping i was into 3D and 2D.

    even released 2 weapon models with skins that ive made for CS back in the days

  • Duff-e
    • November 23, 2004 at 9:47 PM
    • #50

    shhhhhh quiet or they'll take advantage of our lies!!!

  • ShaDoW
    • November 23, 2004 at 9:54 PM
    • #51

    You're doing great so far.

    Although, be aware that you will need to 'portal' the map in later stages. By this I mean; creating hint brushes and area portals so that the Source engine doesn't render parts of the map when it's not supposed to. When you're creating environments with outdoor area's such as yourself, this is something you should keep in the back of your head.

  • Tisky
    • November 23, 2004 at 10:03 PM
    • #52

    yeah i took a look at the de_cbble css file, to get a hang of it, seems like something i will do last.

  • ShaDoW
    • November 23, 2004 at 10:13 PM
    • #53

    Indeed. This is probably a good thing to do as one of the final stages, as then you have all the final brush work into place.

  • Tisky
    • November 23, 2004 at 10:13 PM
    • #54

    Yeah, hehe. You arent dumb. Good.

    [Blocked Image: http://img105.exs.cx/img105/4899/cat0016.jpg]

    The gas station, more light on the "northern petrol" sign, fixed some textures and small stuff.

    [Blocked Image: http://img105.exs.cx/img105/3882/cat0014.jpg]

    Gas station again.

    [Blocked Image: http://img105.exs.cx/img105/6848/cat0015.jpg]

    Parking building, all new textures, light fixes, minor stuff. Will get smoother later

    [Blocked Image: http://img105.exs.cx/img105/6485/cat0013.jpg]

    Parking building again. It does look much better now, i just need to add details, and smoothen some corners.

    [Blocked Image: http://img105.exs.cx/img105/9351/cat0012.jpg]

    No comment.

  • von*ferret
    • November 24, 2004 at 12:23 AM
    • #55

    I think you took my message wrong. I'm not saying you have to be the best, but when posting in the WIP forum you need to be able to take criticism and not bash people who give it to you. That is the wrong type of attitude I'm talking about.

  • Tisky
    • November 24, 2004 at 12:27 AM
    • #56

    Hehe yeah, suppose you are right. whatever. its just weird 4 out of 5 people writing negative comments. But i dont care anymore.

  • Duff-e
    • November 24, 2004 at 12:39 AM
    • #57

    his attitude doesnt have to please anyone.....TELL ME TO GO FUCK MYSELF

  • spine
    • November 24, 2004 at 12:54 AM
    • #58

    Looking good Tisky, infact surprisingly good since you've just started mapping!

    But I dont recognise the places from any old cs maps, that might be

    a good thing though.

    Keep'em coming!

  • Tisky
    • November 24, 2004 at 12:55 AM
    • #59

    Thanks, well.. i wouldnt say that i just started mapping, but i just started using Valve hammer and mapping for HL2.

    =)

    so, i DO have some HL1 Quark mapping experience.

  • kleinluka
    • November 24, 2004 at 1:04 AM
    • #60
    Quote from Tisky

    Hehe yeah, suppose you are right. whatever. its just weird 4 out of 5 people writing negative comments. But i dont care anymore.

    the comments were hardly negative. Gee, ferret even gave you suggestions on what you could improve. Thats CONTSTRUCTIVE. Listen to the criticism and use it to your advantage.

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