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Vilham, I live with one of gameplay coders. Save&Load is the most complex and bitch thing you can deal with in a video-game. It's sounds easy as fuck, all you need to do is save the current state of the game and the load it like it was... Right? WRONG. I think I'd risk it to say that half the bugs in games are caused from save&load problems. It's complex, and it's hard to implement and it generates a lot of problems.
Yes I understand that, Frontier had lots of problems but far more of the time was spent deciding what was worth saving or not in an open world game, than actually implementing it.
If frontier can pull it off in an open world game and Crytek can pull it off in Crysis I don't understand how a larger and better funded studio can't in a linear game. Obviously it takes time and effort, but I find it hard to believe that Crysis 2 is so significantly different to Crysis 1 that you cant retrofit that in.
It just doesn't make sense to me that it was a technical decision and not a design one. Which as I said, is fine, its your game. But don't complain at backlash your fans might give you. Do you guys remember the back lash MW2 got for removing tons of features? This is nothing compared to that so don't get quite so defensive about it (I understand you spent several years working on this but I don't think anyone is attempting to make personal attacks). But if that's what you say, k. Ill leave it at that.
And don't get me wrong, I respect the fact that you guys can finish a game on time and within budget.