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E3 2009

  • -HP-
  • May 28, 2009 at 11:22 AM
  • -HP-
    • May 28, 2009 at 11:22 AM
    • #1

    About time we create a thread about this years E3!

    it looks very promising, and there's shitloads of great games being presented this year, here's a good video by gametrailers with some of the spotlights:

    http://www.gametrailers.com/video/top-1 ... 0?type=flv

  • robert.briscoe
    • May 28, 2009 at 11:33 AM
    • #2

    Is Valve showing anything this year? I'd really like to see some Episode 3!

  • Buddy
    • May 28, 2009 at 12:39 PM
    • #3
    Quote from robert.briscoe

    Is Valve showing anything this year? I'd really like to see some Episode 3!

    They will be out there this year, i'm hoping for Ep3 as well.

  • e-freak
    • May 28, 2009 at 12:40 PM
    • #4

    well, not telling anything here, but word on the streets is yes.

  • -HP-
    • May 28, 2009 at 12:53 PM
    • #5

    Let's ask skdr, he's been there... :roll:

  • skdr
    • May 28, 2009 at 1:12 PM
    • #6

    Pretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?

    edit: I'm not saying this is a fact but purely speculation from the information I have.

  • -HP-
    • May 28, 2009 at 2:40 PM
    • #7

    huh? what?! Another one? lol

  • Thrik
    • May 28, 2009 at 2:43 PM
    • #8

    Bleh to that. More like Day of Defeat: Source: Source please.

  • robert.briscoe
    • May 28, 2009 at 2:50 PM
    • #9

    Yeah i really detest CS and all the close minded, 'hardcore' idiot "Dust plz" retardedness that comes with it. I really dont want to see another MP game from Valve right now, i'd rather see some damn SP for once!

  • Erratic
    • May 28, 2009 at 2:53 PM
    • #10

    Community != game

  • -HP-
    • May 28, 2009 at 3:02 PM
    • #11

    I agree... Valve has already proven us they really know how to make MP games with CS:S, TF2 and L4D... But please, give us a SP game for a change now!

  • Rick_D
    • May 28, 2009 at 3:22 PM
    • #12

    fuck yeah, cs2, that'd be rad, i am hard, hard core, rock hard, like a rock, hard.

  • Pampers
    • May 28, 2009 at 3:40 PM
    • #13
    Quote

    ":1ed0msbw]I agree... Valve has already proven us they really know how to make MP games with CS:S, TF2 and L4D... But please, give us a SP game for a change now!

    well you got ep2 and portal last year

    edit: hear rumors of l4d sequel

  • -HP-
    • May 28, 2009 at 3:49 PM
    • #14

    both portal and ep2 were released in 2007.

  • Mazy
    • May 28, 2009 at 4:00 PM
    • #15

    Half-Life 3 will be there.

  • Seldoon182
    • May 28, 2009 at 4:39 PM
    • #16
    Quote from Pampers

    well you got ep2 and portal last year

    edit: hear rumors of l4d sequel

    L4D2

  • e-freak
    • May 28, 2009 at 5:16 PM
    • #17

    ah c'mon it's even in that site's comments:

    Quote

    moocow21 at 05/28/2009 09:33 I'm somewhat dubious. It is VERY unlike Valve to pump out a sequel to a game only a year or two after the last game came out -- especially for multiplayer games where they tend to actually support their game with free, new content and updates for a few years instead of dropping it and tossing out a sequel. If this is true, I'll be slightly disappointed in them.

    spot on. L4D2 is not an option (although Gabe might prove me wrong in a week), if it's MP it's either another IP (which doesn't sound too great either, seeing TF2 and L4D + CS in all it's versions pretty much covers all of the market there is (with little share to CoD and BF series), and splitting up an existing IP (like Counter-Strike) doesn't sound too much like Valve as well (though they might just scrap CS:S and build a CS2, but I doubt that, too). So the key is: Single Player. Either they are for something like a CS:CZ 2 (With CoOp and SP and maybe some major upgrade to CS:S MP) or Episode 3 (long time only little hints so maybe) or Portal 2 (which sounds most likely to me). Further options would be: The Wii-Game Gabe's been dreaming of, an RTS/MMORPG (which they said they would be interested in - something like the seven Hour war game) or Duke Nukem Forever (don't take it too serious here ).

  • DelaZ
    • May 28, 2009 at 5:30 PM
    • #18

    New Counter-Strike? Maybe...

    This...

    Quote from skdr

    Pretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?edit: I'm not saying this is a fact but purely speculation from the information I have.

    Combined with this...

    Quote

    Could this be the big CSS update we've all been waiting for?Extra code has been found in the cstrike.fgd file relating to a new Gametype called 'Heist'. In this code there is talk of 'Territory' and 'Respawn Areas' - it would appear that Heist is a sort of Territorial Capture Mode.

    It then goes on to mention the map cs_assault and many different capture points in this map, including 'Terrorists' Base Territory Point (Non-Capturable)', 'Bank Territory Control Point' and 'Surveillance Center Territory Control Point'.

    Respawning is also mentioned:

    respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."

    and

    @SolidClass base(Targetname) = func_territory_respawn_area:

    "Players will respawn inside this area."

    Also mentioned is an entity called 'point_territory_control_rules' which is described as "The Territory Control rules entity (VERY IMPORTANT!)".

    So when will we see this new Game Mode in action? We hope sometime very soon

    Display More

    http://%7boption%7d

    FGD

    Code
    @SolidClass base(Targetname, Parentname ) = func_bomb_target: 
    
    
       "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
    
    
       "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
    
    
       "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
    
    
    [
    
    
       output BombExplode(void): "Fires when C4 explodes"
    
    
       output BombPlanted(void): "Fires when a C4 is planted"
    
    
       output BombDefused(void): "Fires when a C4 is defused"
    
    
    
    
       heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
    
    
       [
    
    
          0 : "No"
    
    
          1 : "Yes"
    
    
       ]
    
    
    
    
       bomb_mount_target(string) : "Bomb Mount Target"
    
    
    ]
    
    
    
    
    @BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
    
    
    [
    
    
       respawn_area(string) : "Respawn area name"
    
    
       buyzone(string)   :   "Buy Zone name"
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
    
    
    [
    
    
    
    
    
    
    ]
    
    
    
    
    
    
    @PointClass base(Targetname) size(-8 -8 -8, 8 8  = point_territory_control_rules
    
    
       : "The Territory Control rules entity (VERY IMPORTANT!)"
    
    
    [
    
    
       respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
    
    
    ]
    
    
    
    
    @SolidClass base(Targetname) = func_territory_respawn_area: 
    
    
       "Players will respawn inside this area."
    
    
    [
    
    
    ]
    Display More

    [/code]

  • Pampers
    • May 28, 2009 at 6:13 PM
    • #19

    that info is over two years old

  • DelaZ
    • May 28, 2009 at 6:22 PM
    • #20

    So...? It probably has been in development for two years.

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