About time we create a thread about this years E3!
it looks very promising, and there's shitloads of great games being presented this year, here's a good video by gametrailers with some of the spotlights:
About time we create a thread about this years E3!
it looks very promising, and there's shitloads of great games being presented this year, here's a good video by gametrailers with some of the spotlights:
Is Valve showing anything this year? I'd really like to see some Episode 3!
well, not telling anything here, but word on the streets is yes.
Let's ask skdr, he's been there... :roll:
Pretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?
edit: I'm not saying this is a fact but purely speculation from the information I have.
huh? what?!
Another one? lol
Bleh to that. More like Day of Defeat: Source: Source please. ![]()
Yeah i really detest CS and all the close minded, 'hardcore' idiot "Dust plz" retardedness that comes with it. I really dont want to see another MP game from Valve right now, i'd rather see some damn SP for once!
Community != game
I agree... Valve has already proven us they really know how to make MP games with CS:S, TF2 and L4D... But please, give us a SP game for a change now! ![]()
fuck yeah, cs2, that'd be rad, i am hard, hard core, rock hard, like a rock, hard.
Quote":1ed0msbw]I agree... Valve has already proven us they really know how to make MP games with CS:S, TF2 and L4D... But please, give us a SP game for a change now!
well you got ep2 and portal last year
edit: hear rumors of l4d sequel ![]()
both portal and ep2 were released in 2007.
Half-Life 3 will be there.
Quote from Pamperswell you got ep2 and portal last year
edit: hear rumors of l4d sequel
ah c'mon it's even in that site's comments:
Quotemoocow21 at 05/28/2009 09:33 I'm somewhat dubious. It is VERY unlike Valve to pump out a sequel to a game only a year or two after the last game came out -- especially for multiplayer games where they tend to actually support their game with free, new content and updates for a few years instead of dropping it and tossing out a sequel. If this is true, I'll be slightly disappointed in them.
spot on. L4D2 is not an option (although Gabe might prove me wrong in a week), if it's MP it's either another IP (which doesn't sound too great either, seeing TF2 and L4D + CS in all it's versions pretty much covers all of the market there is (with little share to CoD and BF series), and splitting up an existing IP (like Counter-Strike) doesn't sound too much like Valve as well (though they might just scrap CS:S and build a CS2, but I doubt that, too). So the key is: Single Player. Either they are for something like a CS:CZ 2 (With CoOp and SP and maybe some major upgrade to CS:S MP) or Episode 3 (long time only little hints so maybe) or Portal 2 (which sounds most likely to me). Further options would be: The Wii-Game Gabe's been dreaming of, an RTS/MMORPG (which they said they would be interested in - something like the seven Hour war game) or Duke Nukem Forever (don't take it too serious here
).
New Counter-Strike? Maybe...
This...
Quote from skdrPretty sure Episode 3 won't be there this year but does something such as "Counter-Strike" sound good to you?edit: I'm not saying this is a fact but purely speculation from the information I have.
Combined with this...
QuoteDisplay MoreCould this be the big CSS update we've all been waiting for?Extra code has been found in the cstrike.fgd file relating to a new Gametype called 'Heist'. In this code there is talk of 'Territory' and 'Respawn Areas' - it would appear that Heist is a sort of Territorial Capture Mode.
It then goes on to mention the map cs_assault and many different capture points in this map, including 'Terrorists' Base Territory Point (Non-Capturable)', 'Bank Territory Control Point' and 'Surveillance Center Territory Control Point'.
Respawning is also mentioned:
respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
and
@SolidClass base(Targetname) = func_territory_respawn_area:
"Players will respawn inside this area."
Also mentioned is an entity called 'point_territory_control_rules' which is described as "The Territory Control rules entity (VERY IMPORTANT!)".
So when will we see this new Game Mode in action? We hope sometime very soon
FGD
@SolidClass base(Targetname, Parentname ) = func_bomb_target:
"Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
"When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
"all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
[
output BombExplode(void): "Fires when C4 explodes"
output BombPlanted(void): "Fires when a C4 is planted"
output BombDefused(void): "Fires when a C4 is defused"
heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
[
0 : "No"
1 : "Yes"
]
bomb_mount_target(string) : "Bomb Mount Target"
]
@BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
[
respawn_area(string) : "Respawn area name"
buyzone(string) : "Buy Zone name"
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
[
]
@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
[
]
@PointClass base(Targetname) size(-8 -8 -8, 8 8 = point_territory_control_rules
: "The Territory Control rules entity (VERY IMPORTANT!)"
[
respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
]
@SolidClass base(Targetname) = func_territory_respawn_area:
"Players will respawn inside this area."
[
]
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that info is over two years old
So...? It probably has been in development for two years.
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